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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "StatusUI.h"
#include "StatusUI_p.h"
// Sigmodr core widget includes
#include <sigmodr/corewidgets/ScriptWidget.h>
// Sigmod includes
#include <sigmod/Status.h>
// KDE includes
#include <KLineEdit>
using namespace Sigcore;
using namespace Sigmod;
using namespace Sigmodr::CoreWidgets;
using namespace Sigmodr::Widgets;
StatusUI::StatusUI(Status* status, QWidget* parent) :
ObjectUI(status, parent),
d(new Private(new Status(*status)))
{
setWidget(d->makeWidgets(this));
}
void StatusUI::apply()
{
*qobject_cast<Status*>(m_object) = *d->m_status;
ObjectUI::apply();
}
void StatusUI::discard()
{
*d->m_status = *qobject_cast<Status*>(m_object);
d->resetGui();
ObjectUI::discard();
}
StatusUI::Private::Private(Status* status) :
ObjectUIPrivate(status),
m_status(status)
{
}
StatusUI::Private::~Private()
{
delete m_status;
}
QWidget* StatusUI::Private::makeWidgets(ObjectUI* widget)
{
QWidget *form = openUiFile(":/gui/status.ui", widget);
ui_name = form->findChild<KLineEdit*>("varName");
ui_battleScript = form->findChild<ScriptWidget*>("varBattleScript");
ui_worldScript = form->findChild<ScriptWidget*>("varWorldScript");
connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString)));
connect(ui_battleScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(battleScriptChanged(Sigcore::Script)));
connect(ui_worldScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(worldScriptChanged(Sigcore::Script)));
return form;
}
void StatusUI::Private::resetGui()
{
ui_name->setText(m_status->name());
ui_battleScript->setValue(m_status->battleScript());
ui_worldScript->setValue(m_status->worldScript());
}
void StatusUI::Private::nameChanged(const QString& name)
{
const int cursor = ui_name->cursorPosition();
m_status->setName(name);
ui_name->setCursorPosition(cursor);
}
void StatusUI::Private::battleScriptChanged(const Script& battleScript)
{
m_status->setBattleScript(battleScript);
}
void StatusUI::Private::worldScriptChanged(const Script& worldScript)
{
m_status->setWorldScript(worldScript);
}
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