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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "SpeciesMoveUI.h"
#include "SpeciesMoveUI_p.h"
// Sigmod includes
#include <sigmod/Game.h>
#include <sigmod/Move.h>
#include <sigmod/Rules.h>
#include <sigmod/SpeciesMove.h>
// KDE includes
#include <KComboBox>
#include <KIntNumInput>
using namespace Sigmod;
using namespace Sigmodr::Widgets;
SpeciesMoveUI::SpeciesMoveUI(SpeciesMove* move, QWidget* parent) :
ObjectUI(move, parent),
d(new Private(new SpeciesMove(*move)))
{
setWidget(d->makeWidgets(this));
}
void SpeciesMoveUI::apply()
{
*qobject_cast<SpeciesMove*>(m_object) = *d->m_move;
ObjectUI::apply();
}
void SpeciesMoveUI::discard()
{
*d->m_move = *qobject_cast<SpeciesMove*>(m_object);
d->resetGui();
ObjectUI::discard();
}
SpeciesMoveUI::Private::Private(SpeciesMove* move) :
ObjectUIPrivate(move),
m_move(move)
{
}
SpeciesMoveUI::Private::~Private()
{
delete m_move;
}
QWidget* SpeciesMoveUI::Private::makeWidgets(ObjectUI* widget)
{
QWidget *form = openUiFile(":/gui/speciesmove.ui", widget);
ui_move = form->findChild<KComboBox*>("varMove");
ui_level = form->findChild<KIntNumInput*>("varLevel");
ui_wildLevel = form->findChild<KIntNumInput*>("varWildLevel");
connect(ui_move, SIGNAL(currentIndexChanged(int)), this, SLOT(moveChanged(int)));
connect(ui_level, SIGNAL(valueChanged(int)), this, SLOT(levelChanged(int)));
connect(ui_wildLevel, SIGNAL(valueChanged(int)), this, SLOT(wildLevelChanged(int)));
return form;
}
void SpeciesMoveUI::Private::refreshGui()
{
const bool blocked = ui_move->blockSignals(true);
ui_move->clear();
for (int i = 0; i < m_move->game()->moveCount(); ++i)
ui_move->addItem(m_move->game()->move(i)->name());
ui_move->blockSignals(blocked);
ui_level->setMaximum(m_move->game()->rules()->maxLevel());
ui_wildLevel->setMaximum(m_move->game()->rules()->maxLevel());
}
void SpeciesMoveUI::Private::resetGui()
{
ui_move->setCurrentIndex(m_move->game()->moveIndex(m_move->move()));
ui_level->setValue(m_move->level());
ui_wildLevel->setValue(m_move->wild());
}
void SpeciesMoveUI::Private::moveChanged(const int move)
{
if (0 <= move)
m_move->setMove(m_move->game()->move(move)->id());
}
void SpeciesMoveUI::Private::levelChanged(const int level)
{
m_move->setLevel(level);
}
void SpeciesMoveUI::Private::wildLevelChanged(const int wildLevel)
{
m_move->setWild(wildLevel);
}
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