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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "MapWildListUI.h"
// Sigmod includes
#include <sigmod/MapWildList.h>
// KDE includes
#include <KLineEdit>
// Qt includes
#include <QtCore/QFile>
#include <QtGui/QVBoxLayout>
#include <QtUiTools/QUiLoader>
using namespace Sigmod;
using namespace Sigmodr::Widgets;
MapWildListUI::MapWildListUI(MapWildList* wildList, QWidget* parent) :
ObjectUI(parent)
{
setObjects(wildList, new MapWildList(*wildList));
}
void MapWildListUI::initGui()
{
QFile file(":/gui/mapwildlist.ui");
file.open(QFile::ReadOnly);
QWidget *formWidget = QUiLoader().load(&file, this);
file.close();
ui_name = formWidget->findChild<KLineEdit*>("varName");
connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString)));
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(formWidget);
setLayout(layout);
}
void MapWildListUI::setGui()
{
ui_name->setText(qobject_cast<MapWildList*>(modified())->name());
}
void MapWildListUI::apply()
{
*qobject_cast<MapWildList*>(original()) = *qobject_cast<MapWildList*>(modified());
emit(changed(false));
}
void MapWildListUI::discard()
{
*qobject_cast<MapWildList*>(modified()) = *qobject_cast<MapWildList*>(original());
setGui();
emit(changed(false));
}
void MapWildListUI::nameChanged(const QString& name)
{
const int cursor = ui_name->cursorPosition();
qobject_cast<MapWildList*>(modified())->setName(name);
ui_name->setCursorPosition(cursor);
}
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