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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SIGMODRWIDGETS_MAPTRAINERTEAMMEMBERUI_P
#define SIGMODRWIDGETS_MAPTRAINERTEAMMEMBERUI_P
// Header include
#include "MapTrainerTeamMemberUI.h"
// Sigmodr widget includes
#include "ObjectUIPrivate.h"
// Forward declarations
class KActionSelector;
class KComboBox;
class KIntNumInput;
class QGroupBox;
class QListWidgetItem;
namespace Sigmodr
{
namespace Widgets
{
class SIGMODRWIDGETS_NO_EXPORT MapTrainerTeamMemberUI::Private : public ObjectUIPrivate
{
Q_OBJECT
public:
Private(Sigmod::MapTrainerTeamMember* teamMember);
~Private();
QWidget* makeWidgets(ObjectUI* widget);
Sigmod::MapTrainerTeamMember* m_teamMember;
public slots:
void refreshGui();
void resetGui();
protected slots:
void speciesChanged(const int species);
void levelChanged(const int level);
void abilityAdded(QListWidgetItem* item);
void abilityRemoved(QListWidgetItem* item);
void itemAdded(QListWidgetItem* item);
void itemRemoved(QListWidgetItem* item);
void itemChanged(QListWidgetItem* item);
void itemCountChanged(const int itemCount);
void moveAdded(QListWidgetItem* item);
void moveRemoved(QListWidgetItem* item);
void natureAdded(QListWidgetItem* item);
void natureRemoved(QListWidgetItem* item);
private:
KComboBox* ui_species;
KIntNumInput* ui_level;
KActionSelector* ui_abilities;
QGroupBox* ui_boxItems;
KActionSelector* ui_items;
KIntNumInput* ui_itemCount;
KActionSelector* ui_moves;
KActionSelector* ui_natures;
};
}
}
#endif
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