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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "MapEffectUI.h"
#include "MapEffectUI_p.h"
// Sigmodr core widget includes
#include <sigmodr/corewidgets/ScriptWidget.h>
// Sigmod includes
#include <sigmod/Game.h>
#include <sigmod/Item.h>
#include <sigmod/MapEffect.h>
#include <sigmod/Skin.h>
// KDE includes
#include <KComboBox>
#include <KLineEdit>
// Qt includes
#include <QtGui/QCheckBox>
using namespace Sigcore;
using namespace Sigmod;
using namespace Sigmodr::CoreWidgets;
using namespace Sigmodr::Widgets;
MapEffectUI::MapEffectUI(MapEffect* effect, QWidget* parent) :
ObjectUI(effect, parent),
d(new Private(new MapEffect(*effect)))
{
setWidget(d->makeWidgets(this));
}
void MapEffectUI::apply()
{
*qobject_cast<MapEffect*>(m_object) = *d->m_effect;
ObjectUI::apply();
}
void MapEffectUI::discard()
{
*d->m_effect = *qobject_cast<MapEffect*>(m_object);
d->resetGui();
ObjectUI::discard();
}
MapEffectUI::Private::Private(MapEffect* effect) :
ObjectUIPrivate(effect),
m_effect(effect)
{
}
MapEffectUI::Private::~Private()
{
delete m_effect;
}
QWidget* MapEffectUI::Private::makeWidgets(ObjectUI* widget)
{
QWidget *form = openUiFile(":/gui/mapeffect.ui", widget);
ui_name = form->findChild<KLineEdit*>("varName");
ui_skin = form->findChild<KComboBox*>("varSkin");
ui_script = form->findChild<ScriptWidget*>("varScript");
ui_isGhost = form->findChild<QCheckBox*>("varIsGhost");
connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString)));
connect(ui_skin, SIGNAL(currentIndexChanged(int)), this, SLOT(skinChanged(int)));
connect(ui_script, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(scriptChanged(Sigcore::Script)));
connect(ui_isGhost, SIGNAL(toggled(bool)), this, SLOT(isGhostChanged(bool)));
return form;
}
void MapEffectUI::Private::refreshGui()
{
const bool blocked = ui_skin->blockSignals(true);
ui_skin->clear();
for (int i = 0; i < m_effect->game()->skinCount(); ++i)
ui_skin->addItem(m_effect->game()->skin(i)->name());
ui_skin->blockSignals(blocked);
}
void MapEffectUI::Private::resetGui()
{
ui_name->setText(m_effect->name());
ui_skin->setCurrentIndex(m_effect->game()->skinIndex(m_effect->skin()));
ui_script->setValue(m_effect->script());
ui_isGhost->setCheckState(m_effect->isGhost() ? Qt::Checked : Qt::Unchecked);
}
void MapEffectUI::Private::nameChanged(const QString& name)
{
const int cursor = ui_name->cursorPosition();
m_effect->setName(name);
ui_name->setCursorPosition(cursor);
}
void MapEffectUI::Private::skinChanged(const int skin)
{
if (0 <= skin)
m_effect->setSkin(m_effect->game()->skin(skin)->id());
}
void MapEffectUI::Private::scriptChanged(const Script& script)
{
m_effect->setScript(script);
}
void MapEffectUI::Private::isGhostChanged(const bool isGhost)
{
m_effect->setIsGhost(isGhost);
}
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