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path: root/sigmodr/widgets/MapEditor.cpp
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/*
 * Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// Header include
#include "MapEditor.h"

// Sigmodr widget includes
#include "MapScene.h"

// KDE includes
#include <KAction>
#include <KIcon>
#include <KMenu>
#include <KPushButton>

// Qt includes
#include <QtCore/QFile>
#include <QtCore/QSignalMapper>
#include <QtGui/QCheckBox>
#include <QtGui/QGraphicsView>
#include <QtGui/QVBoxLayout>
#include <QtUiTools/QUiLoader>

using namespace Sigmod;
using namespace Sigmodr::Widgets;

MapEditor::MapEditor(Map* map, QWidget* parent) :
        QWidget(parent),
        m_map(map),
        m_scene(NULL)
{
    setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
    QFile file(":/gui/mapeditor.ui");
    file.open(QFile::ReadOnly);
    QWidget *formWidget = QUiLoader().load(&file, this);
    file.close();
    ui_view = formWidget->findChild<QGraphicsView*>("varView");
    reset();
    KPushButton* buttonAdd = formWidget->findChild<KPushButton*>("buttonAdd");
    KPushButton* buttonRemove = formWidget->findChild<KPushButton*>("buttonRemove");
    KPushButton* buttonTop = formWidget->findChild<KPushButton*>("buttonTop");
    KPushButton* buttonUp = formWidget->findChild<KPushButton*>("buttonUp");
    KPushButton* buttonDown = formWidget->findChild<KPushButton*>("buttonDown");
    KPushButton* buttonBottom = formWidget->findChild<KPushButton*>("buttonBottom");
    QCheckBox* varShowEffects = formWidget->findChild<QCheckBox*>("varShowEffects");
    QCheckBox* varShowTiles = formWidget->findChild<QCheckBox*>("varShowTiles");
    QCheckBox* varShowTrainers = formWidget->findChild<QCheckBox*>("varShowTrainers");
    QCheckBox* varShowWarps = formWidget->findChild<QCheckBox*>("varShowWarps");
    buttonAdd->setIcon(KIcon("list-add"));
    buttonRemove->setIcon(KIcon("list-remove"));
    buttonTop->setIcon(KIcon("arrow-up-double"));
    buttonUp->setIcon(KIcon("arrow-up"));
    buttonDown->setIcon(KIcon("arrow-down"));
    buttonBottom->setIcon(KIcon("arrow-down-double"));
    connect(buttonAdd, SIGNAL(pressed()), m_scene, SLOT(addTile()));
    connect(buttonRemove, SIGNAL(pressed()), m_scene, SLOT(removeSelected()));
    connect(m_scene, SIGNAL(itemsSelected(bool)), buttonRemove, SLOT(setEnabled(bool)));
    connect(buttonTop, SIGNAL(pressed()), m_scene, SLOT(moveToTop()));
    connect(m_scene, SIGNAL(tilesSelected(bool)), buttonTop, SLOT(setEnabled(bool)));
    connect(buttonUp, SIGNAL(pressed()), m_scene, SLOT(moveUp()));
    connect(m_scene, SIGNAL(tilesSelected(bool)), buttonUp, SLOT(setEnabled(bool)));
    connect(buttonDown, SIGNAL(pressed()), m_scene, SLOT(moveDown()));
    connect(m_scene, SIGNAL(tilesSelected(bool)), buttonDown, SLOT(setEnabled(bool)));
    connect(buttonBottom, SIGNAL(pressed()), m_scene, SLOT(moveToBottom()));
    connect(m_scene, SIGNAL(tilesSelected(bool)), buttonBottom, SLOT(setEnabled(bool)));
    connect(varShowEffects, SIGNAL(stateChanged(int)), m_scene, SLOT(showEffects(int)));
    connect(varShowTiles, SIGNAL(stateChanged(int)), m_scene, SLOT(showTiles(int)));
    connect(varShowTrainers, SIGNAL(stateChanged(int)), m_scene, SLOT(showTrainers(int)));
    connect(varShowWarps, SIGNAL(stateChanged(int)), m_scene, SLOT(showWarps(int)));
    QVBoxLayout* layout = new QVBoxLayout;
    layout->addWidget(formWidget);
    setLayout(layout);
}

void MapEditor::setMap(Map* map)
{
    m_map = map;
    delete m_scene;
    reset();
}

void MapEditor::reset()
{
    m_scene = new MapScene(m_map, this);
    connect(m_scene, SIGNAL(changed()), this, SIGNAL(changed()));
    ui_view->setScene(m_scene);
}