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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "CoinListItemUI.h"
// Sigmod includes
#include <sigmod/CoinListItem.h>
#include <sigmod/Game.h>
#include <sigmod/Item.h>
#include <sigmod/Species.h>
// KDE includes
#include <KComboBox>
#include <KIntNumInput>
// Qt includes
#include <QtCore/QFile>
#include <QtGui/QButtonGroup>
#include <QtGui/QRadioButton>
#include <QtGui/QVBoxLayout>
#include <QtUiTools/QUiLoader>
using namespace Sigmod;
using namespace Sigmodr::Widgets;
CoinListItemUI::CoinListItemUI(CoinListItem* item, QWidget* parent) :
ObjectUI(parent),
ui_type(new QButtonGroup(this)),
m_lastType(-1)
{
setObjects(item, new CoinListItem(*item));
}
void CoinListItemUI::initGui()
{
QFile file(":/gui/coinlistitem.ui");
file.open(QFile::ReadOnly);
QWidget *formWidget = QUiLoader().load(&file, this);
file.close();
QRadioButton* item = formWidget->findChild<QRadioButton*>("varItem");
QRadioButton* species = formWidget->findChild<QRadioButton*>("varSpecies");
ui_object = formWidget->findChild<KComboBox*>("varObject");
ui_cost = formWidget->findChild<KIntNumInput*>("varCost");
ui_type->addButton(item, CoinListItem::Item);
ui_type->addButton(species, CoinListItem::Species);
connect(ui_type, SIGNAL(buttonClicked(int)), this, SLOT(typeChanged(int)));
connect(ui_object, SIGNAL(currentIndexChanged(int)), this, SLOT(objectChanged(int)));
connect(ui_cost, SIGNAL(valueChanged(int)), this, SLOT(costChanged(int)));
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(formWidget);
setLayout(layout);
}
void CoinListItemUI::setGui()
{
bool resetObjects = (qobject_cast<CoinListItem*>(modified())->type() != m_lastType);
ui_type->button(qobject_cast<CoinListItem*>(modified())->type())->setChecked(true);
m_lastType = qobject_cast<CoinListItem*>(modified())->type();
if (resetObjects)
{
const bool blocked = ui_object->blockSignals(true);
ui_object->clear();
if (qobject_cast<CoinListItem*>(modified())->type() == CoinListItem::Item)
{
for (int i = 0; i < game()->itemCount(); ++i)
ui_object->addItem(game()->item(i)->name());
}
else
{
for (int i = 0; i < game()->speciesCount(); ++i)
ui_object->addItem(game()->species(i)->name());
}
ui_object->blockSignals(blocked);
}
if (m_lastType == CoinListItem::Item)
ui_object->setCurrentIndex(game()->itemIndex(qobject_cast<CoinListItem*>(modified())->object()));
else
ui_object->setCurrentIndex(game()->speciesIndex(qobject_cast<CoinListItem*>(modified())->object()));
ui_cost->setValue(qobject_cast<CoinListItem*>(modified())->cost());
}
void CoinListItemUI::apply()
{
*qobject_cast<CoinListItem*>(original()) = *qobject_cast<CoinListItem*>(modified());
emit(changed(false));
}
void CoinListItemUI::discard()
{
*qobject_cast<CoinListItem*>(modified()) = *qobject_cast<CoinListItem*>(original());
setGui();
emit(changed(false));
}
void CoinListItemUI::typeChanged(const int type)
{
qobject_cast<CoinListItem*>(modified())->setType(static_cast<CoinListItem::Type>(type));
}
void CoinListItemUI::objectChanged(const int object)
{
if (0 <= object)
{
if (qobject_cast<CoinListItem*>(modified())->type() == CoinListItem::Item)
qobject_cast<CoinListItem*>(modified())->setObject(game()->item(object)->id());
else
qobject_cast<CoinListItem*>(modified())->setObject(game()->species(object)->id());
}
}
void CoinListItemUI::costChanged(const int cost)
{
qobject_cast<CoinListItem*>(modified())->setCost(cost);
}
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