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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "AbilityUI.h"
#include "AbilityUI_p.h"
// Sigmodr core widget includes
#include <sigmodr/corewidgets/ScriptWidget.h>
// Sigmod includes
#include <sigmod/Ability.h>
// KDE includes
#include <KIntNumInput>
#include <KLineEdit>
using namespace Sigcore;
using namespace Sigmod;
using namespace Sigmodr::CoreWidgets;
using namespace Sigmodr::Widgets;
AbilityUI::AbilityUI(Ability* ability, QWidget* parent) :
ObjectUI(ability, parent),
d(new Private(new Ability(*ability)))
{
setPrivate(d);
}
void AbilityUI::apply()
{
*qobject_cast<Ability*>(m_object) = *d->m_ability;
ObjectUI::apply();
}
void AbilityUI::discard()
{
*d->m_ability = *qobject_cast<Ability*>(m_object);
d->resetGui();
ObjectUI::discard();
}
AbilityUI::Private::Private(Ability* ability) :
ObjectUIPrivate(ability),
m_ability(ability)
{
}
AbilityUI::Private::~Private()
{
delete m_ability;
}
QWidget* AbilityUI::Private::makeWidgets(ObjectUI* widget)
{
QWidget *form = openUiFile(":/gui/ability.ui", widget);
ui_name = form->findChild<KLineEdit*>("varName");
ui_priority = form->findChild<KIntNumInput*>("varPriority");
ui_description = form->findChild<KLineEdit*>("varDescription");
ui_battleScript = form->findChild<ScriptWidget*>("varBattleScript");
ui_worldScript = form->findChild<ScriptWidget*>("varWorldScript");
ui_priorityScript = form->findChild<ScriptWidget*>("varPriorityScript");
connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString)));
connect(ui_priority, SIGNAL(valueChanged(int)), this, SLOT(priorityChanged(int)));
connect(ui_description, SIGNAL(textChanged(QString)), this, SLOT(descriptionChanged(QString)));
connect(ui_battleScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(battleScriptChanged(Sigcore::Script)));
connect(ui_worldScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(worldScriptChanged(Sigcore::Script)));
connect(ui_priorityScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(priorityScriptChanged(Sigcore::Script)));
return form;
}
void AbilityUI::Private::resetGui()
{
ui_name->setText(m_ability->name());
ui_priority->setValue(m_ability->priority());
ui_description->setText(m_ability->description());
ui_battleScript->setValue(m_ability->battleScript());
ui_worldScript->setValue(m_ability->worldScript());
ui_priorityScript->setValue(m_ability->priorityScript());
}
void AbilityUI::Private::nameChanged(const QString& name)
{
const int cursor = ui_name->cursorPosition();
m_ability->setName(name);
ui_name->setCursorPosition(cursor);
}
void AbilityUI::Private::priorityChanged(const int priority)
{
m_ability->setPriority(priority);
}
void AbilityUI::Private::descriptionChanged(const QString& description)
{
const int cursor = ui_description->cursorPosition();
m_ability->setDescription(description);
ui_description->setCursorPosition(cursor);
}
void AbilityUI::Private::battleScriptChanged(const Script& battleScript)
{
m_ability->setBattleScript(battleScript);
}
void AbilityUI::Private::worldScriptChanged(const Script& worldScript)
{
m_ability->setWorldScript(worldScript);
}
void AbilityUI::Private::priorityScriptChanged(const Script& priorityScript)
{
m_ability->setPriorityScript(priorityScript);
}
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