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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "SpriteGroupModel.h"
// Sigmodr tree includes
#include "SpriteModel.h"
// Sigmod includes
#include <sigmod/Game.h>
#include <sigmod/Sprite.h>
// KDE includes
#include <KMenu>
using namespace Sigmod;
using namespace Sigmodr::Tree;
SpriteGroupModel::SpriteGroupModel(BaseModel* parent, Game* game) :
GroupModel(parent, game, "Sprites")
{
for (int i = 0; i < game->spriteCount(); ++i)
addObject(game->sprite(i));
}
QVariant SpriteGroupModel::data(const int role) const
{
if (role == BaseModel::ContextMenuRole)
{
KMenu* menu = new KMenu;
menu->addAction("&Add Sprite", this, SLOT(addObject()));
return QVariant::fromValue(menu);
}
return GroupModel::data(role);
}
bool SpriteGroupModel::setData(const QVariant& value, int role)
{
if (role == BaseModel::XmlRole)
{
QString data = value.toString();
if (!data.isEmpty())
{
QDomDocument xml;
if (loadFromData(data, &xml) && (xml.doctype().name() == "Sprite"))
{
addObject(qobject_cast<Game*>(m_object)->newSprite(xml.documentElement()));
return true;
}
}
}
return false;
}
QString SpriteGroupModel::types() const
{
return "Sprite";
}
void SpriteGroupModel::addObject(Object* object)
{
if (!object)
object = qobject_cast<Game*>(m_object)->newSprite();
if (object->className() == "Sprite")
addChild(new SpriteModel(this, qobject_cast<Sprite*>(object)));
}
void SpriteGroupModel::deleteObject(BaseModel* model)
{
const int index = find(model);
if (0 <= index)
{
qobject_cast<Game*>(m_object)->deleteSprite(index);
m_objects[index]->deleteLater();
m_objects.removeAt(index);
childRowChanged(index);
}
}
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