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/*
* Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "SigmodModel.h"
// Model includes
#include "AbilityGroupModel.h"
#include "AuthorGroupModel.h"
#include "BadgeGroupModel.h"
#include "CoinListGroupModel.h"
#include "EggGroupGroupModel.h"
#include "GlobalScriptGroupModel.h"
#include "ItemGroupModel.h"
#include "ItemTypeGroupModel.h"
#include "MapGroupModel.h"
#include "MoveGroupModel.h"
#include "NatureGroupModel.h"
#include "RulesModel.h"
#include "SkinGroupModel.h"
#include "SoundGroupModel.h"
#include "SpeciesGroupModel.h"
#include "SpriteGroupModel.h"
#include "StatusGroupModel.h"
#include "StoreGroupModel.h"
#include "TileGroupModel.h"
#include "TimeGroupModel.h"
#include "TrainerGroupModel.h"
#include "TypeGroupModel.h"
#include "WeatherGroupModel.h"
// Sigmodr includes
#include "../SigmodUI.h"
// Sigmod includes
#include "../../sigmod/Sigmod.h"
// KDE includes
#include <KMenu>
// Qt includes
#include <QtCore/QFile>
Sigmodr::SigmodModel::SigmodModel(BaseModel* parent, Sigmod::Sigmod* sigmod) :
GroupObjectModel(parent, sigmod)
{
setupData();
}
Sigmodr::SigmodModel::~SigmodModel()
{
clearData();
}
QVariant Sigmodr::SigmodModel::data(int role) const
{
if (role == Qt::DisplayRole)
return qobject_cast<Sigmod::Sigmod*>(m_object)->title();
else if (role == Sigmodr::BaseModel::XmlRole)
{
QDomDocument xml(m_object->className());
xml.appendChild(m_object->save());
return xml.toString();
}
else if (role == Sigmodr::BaseModel::WidgetRole)
{
QWidget* widget = new SigmodUI(qobject_cast<Sigmod::Sigmod*>(m_object), NULL);
return QVariant::fromValue(widget);
}
else if (role == Sigmodr::BaseModel::ContextMenuRole)
{
KMenu* menu = new KMenu;
return QVariant::fromValue(menu);
}
return Sigmodr::GroupObjectModel::data(role);
}
bool Sigmodr::SigmodModel::setData(const QVariant& value, int role)
{
if (role == Sigmodr::BaseModel::XmlRole)
{
if (value.canConvert<QString>())
{
QFile file(value.toString());
QDomDocument xml;
if ((file.open(QIODevice::ReadOnly) && xml.setContent(&file)) || xml.setContent(value.toString()))
{
if (xml.doctype().name() == m_object->className())
{
clearData();
m_object->load(xml.documentElement());
setupData();
return true;
}
foreach (BaseModel* model, m_objects)
{
GroupModel* group = qobject_cast<GroupModel*>(model);
if (group)
{
const bool used = group->setData(value, role);
if (used)
return true;
}
}
file.close();
}
}
}
return false;
}
QString Sigmodr::SigmodModel::types() const
{
return type().append(";Rules;Ability;Author;Badge;CoinList;EggGroup;GlobalScript;Item;ItemType;Map;Move;Nature;Skin;Sound;Species;Sprite;Status;Store;Tile;Time;Trainer;Type;Weather");
}
void Sigmodr::SigmodModel::addObject(Sigmod::Object* /*object*/)
{
}
void Sigmodr::SigmodModel::deleteObject(BaseModel* /*model*/)
{
}
void Sigmodr::SigmodModel::deleteSelf()
{
}
void Sigmodr::SigmodModel::setupData()
{
Sigmod::Sigmod* sigmod = qobject_cast<Sigmod::Sigmod*>(m_object);
addChild(new RulesModel(this, sigmod->rules()));
addChild(new AbilityGroupModel(this, sigmod));
addChild(new AuthorGroupModel(this, sigmod));
addChild(new BadgeGroupModel(this, sigmod));
addChild(new CoinListGroupModel(this, sigmod));
addChild(new EggGroupGroupModel(this, sigmod));
addChild(new GlobalScriptGroupModel(this, sigmod));
addChild(new ItemGroupModel(this, sigmod));
addChild(new ItemTypeGroupModel(this, sigmod));
addChild(new MapGroupModel(this, sigmod));
addChild(new MoveGroupModel(this, sigmod));
addChild(new NatureGroupModel(this, sigmod));
addChild(new SkinGroupModel(this, sigmod));
addChild(new SoundGroupModel(this, sigmod));
addChild(new SpeciesGroupModel(this, sigmod));
addChild(new SpriteGroupModel(this, sigmod));
addChild(new StatusGroupModel(this, sigmod));
addChild(new StoreGroupModel(this, sigmod));
addChild(new TileGroupModel(this, sigmod));
addChild(new TimeGroupModel(this, sigmod));
addChild(new TrainerGroupModel(this, sigmod));
addChild(new TypeGroupModel(this, sigmod));
addChild(new WeatherGroupModel(this, sigmod));
}
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