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<chapter id="editing-rules">

<chapterinfo>

<authorgroup>

<author>
&Ben.Boeckel;
&Ben.Boeckel.mail;
</author>
<!-- TRANS:ROLES_OF_TRANSLATORS -->
</authorgroup>

<date>2009-08-08</date>

</chapterinfo>

<title>Rules</title>

<sect1 id="rules-description">

<title>Description</title>

<para>The rules for a &sigmod; set limits on the values within the engine. These
values include how many items may be stored in the computer and carried by the
player, how much storage for creatures there are on the computer, the maximum
number of creatures on a team, and ther similar values. These are importatnt to
set early since many other values may become invalid if the limits change.
</para>

</sect1>

<sect1 id="rules-values">

<title>Values</title>

<screenshot id="screen-rules">
<screeninfo>Rules widget</screeninfo>
<mediaobject>
<imageobject>
<imagedata fileref="editing-rules.png" format="PNG" />
</imageobject>
<textobject>
<phrase>Rules widget</phrase>
</textobject>
</mediaobject>
</screenshot>

<para>Here is a list of the values and their description:</para>

<variablelist>

<varlistentry>
<term>Genders</term>
<listitem>
<para>If checked, male and female versions of creatures may be distinguished
from each other.</para>
</listitem>
</varlistentry>

<varlistentry>
<term>Breeding</term>
<listitem>
<!-- TODO: Add breeding section link -->
<para>If enabled, creatures will be able to generate an offspring with stats and
moves determined from its parents. This flag only matters if creatures can have
genders. For more information on how breeding works, see the Section on
breeding.</para>
</listitem>
</varlistentry>

<varlistentry>
<term><glossterm linkend="gloss-critical-domain">Critical
domain</glossterm>s</term>
<listitem>
<para>If enabled, critical hits will be based upon a random number being within
a certain range based upon the circumstances. If not, the creature&apos;s Speed
will be used.</para>
</listitem>
</varlistentry>

<varlistentry>
<term>Split special</term>
<listitem>
<para>If enabled, the Special stat will be split into physical and elemental
stats.</para>
</listitem>
</varlistentry>

<varlistentry>
<term>Split special DV</term>
<listitem>
<para>If enabled, the base <quote>gene</quote> for the physical and elemental
Special stats will be different. If not, one gene will control both stats. This
flag only matters if the Special stat is split at all.</para>
</listitem>
</varlistentry>

<varlistentry>
<term>Max total <glossterm linkend="gloss-effort-value">effort
value</glossterm>s</term>
<listitem>
<para>This value sets a limit on the number of effort values a single creature
can have at once distributed over all of its stats. Without effort values,
<glossterm linkend="gloss-stat-experience">stat experience</glossterm> will be
used instead.</para>
</listitem>
</varlistentry>

<varlistentry>
<term>Max effort values per stat</term>
<listitem>
<para>This value sets a limit on the number of effort values that may go
towards a single stat.</para>
</listitem>
</varlistentry>

<varlistentry>
<term>Storage boxes</term>
<listitem>
<para>This value determines how many storage boxes for creatures there are in
the game. Other than the player&apos;s team, this is the only place where
specific creatures are stored.</para>
</listitem>
</varlistentry>

<varlistentry>
<term>Box size</term>
<listitem>
<para>This value determines how many creatures can be stored in each storage
box.</para>
</listitem>
</varlistentry>

<listitem>
<para></para>
</listitem>
</varlistentry>

<varlistentry>
<term></term>
<listitem>
<para></para>
</listitem>
</varlistentry>

<varlistentry>
<term></term>
<listitem>
<para></para>
</listitem>
</varlistentry>

<varlistentry>
<term></term>
<listitem>
<para></para>
</listitem>
</varlistentry>

<varlistentry>
<term></term>
<listitem>
<para></para>
</listitem>
</varlistentry>

<varlistentry>
<term></term>
<listitem>
<para></para>
</listitem>
</varlistentry>

<varlistentry>
<term></term>
<listitem>
<para></para>
</listitem>
</varlistentry>

<varlistentry>
<term></term>
<listitem>
<para></para>
</listitem>
</varlistentry>

</variablelist>

</sect1>

</chapter>