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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SIGMODR_SIGMODRUI
#define SIGMODR_SIGMODRUI
// Form include
#include "ui_sigmodr.h"
// KDE includes
#include <KXmlGuiWindow>
// Qt includes
#include <QtXml/QDomDocument>
// Forward declarations
class KUrl;
class QDragEnterEvent;
class QDropEvent;
namespace Sigmod
{
class Object;
class Game;
}
namespace Sigmodr
{
namespace Tree
{
class SigmodrTree;
}
class SigmodrUI : public KXmlGuiWindow, private Ui::formSigmodr
{
Q_OBJECT
public:
SigmodrUI(QWidget* parent = 0);
~SigmodrUI();
protected:
void dragEnterEvent(QDragEnterEvent* event);
void dropEvent(QDropEvent* event);
protected slots:
void update();
void closeEvent(QCloseEvent* event);
void resizeEvent(QResizeEvent* event);
void setChangedTitle(const bool changed);
void setDirty(const bool dirty = true);
void setDirty(const bool dirty, const QModelIndex& index);
void newGame();
void openGame();
bool openGame(const KUrl& url);
bool openGame(const QString& path, const bool isRemote = false);
void saveGame();
void saveGame(const Sigmod::Game* game);
bool saveGame(const Sigmod::Game* game, const KUrl& url);
void saveAsGame();
void saveAsGame(const Sigmod::Game* game);
void downloadGame();
void uploadGame();
void uploadGame(const Sigmod::Game* game);
bool closeWidget();
void closeGame();
bool closeGame(const Sigmod::Game* game, const bool force = false);
bool closeAllGames(const bool force = false);
void copyObject();
void pasteObject();
void preferences();
void toggleMenubar();
void on_splitter_splitterMoved();
void on_treeSigmod_clicked(const QModelIndex& index);
private:
void setupActions();
QModelIndex m_editedIndex;
QSplitter* ui_splitter;
QDomDocument m_clipboard;
};
}
#endif
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