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/*
* Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SIGMODR_RULESUI
#define SIGMODR_RULESUI
// Sigmodr includes
#include "ObjectUI.h"
// Form include
#include "ui_rules.h"
// Forward declarations
namespace Sigmod
{
class Rules;
}
namespace Sigmodr
{
class RulesUI : public ObjectUI, private Ui::formRules
{
Q_OBJECT
public:
RulesUI(Sigmod::Rules* rules, QWidget* parent);
~RulesUI();
public slots:
void apply();
void discard();
protected slots:
void on_boxGenders_toggled(const bool genders);
void on_varBreeding_toggled(const bool breeding);
void on_varCriticalDomains_toggled(const bool criticalDomains);
void on_varSwitchStyle_toggled(const bool switchStyle);
void on_varUseTurns_toggled(const bool useTurns);
void on_varPausedATB_toggled(const bool pausedATB);
void on_boxSplitSpecial_toggled(const bool specialSplit);
void on_varSplitSpecialDV_toggled(const bool specialSplitDV);
void on_boxEffortValues_toggled(const bool effortValues);
void on_varMaxEV_valueChanged(const int maxEV);
void on_varMaxEVPerStat_valueChanged(const int maxEVPerStat);
void on_varBoxes_valueChanged(const int boxes);
void on_varBoxSize_valueChanged(const int boxSize);
void on_varMaxParty_valueChanged(const int maxParty);
void on_varMaxFight_valueChanged(const int maxFight);
void on_varMaxPlayers_valueChanged(const int maxPlayers);
void on_varMaxMoves_valueChanged(const int maxMoves);
void on_varMaxLevel_valueChanged(const int maxLevel);
void on_varMaxHeldItems_valueChanged(const int maxHeldItems);
void on_varMaxNatures_valueChanged(const int maxNatures);
void on_varMaxAbilities_valueChanged(const int maxAbilities);
void on_varMaxStages_valueChanged(const int maxStages);
void on_varMaxMoney_valueChanged(const int maxMoney);
void on_varMaxTotalWeight_valueChanged(const int maxTotalWeight);
private slots:
void setGui();
};
}
#endif
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