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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "TestSigmodObject.h"
// Sigmod includes
#include "../Game.h"
using namespace Sigmod;
void TestSigmodObject::makeConnections(Object* object)
{
connect(object, SIGNAL(warning(QString)), this, SLOT(warning(QString)));
connect(object, SIGNAL(error(QString)), this, SLOT(error(QString)));
connect(object, SIGNAL(changed()), this, SLOT(changed()));
}
void TestSigmodObject::closeConnections(Object* object)
{
disconnect(object, 0, this, 0);
}
void TestSigmodObject::warning(const QString& warning)
{
m_warnings.append(warning);
}
void TestSigmodObject::error(const QString& error)
{
m_errors.append(error);
}
void TestSigmodObject::changed()
{
++m_changedCount;
}
void TestSigmodObject::initTestCase()
{
m_game = new Game;
}
void TestSigmodObject::cleanupTestCase()
{
delete m_game;
}
void TestSigmodObject::init()
{
}
void TestSigmodObject::cleanup()
{
m_warnings.clear();
m_errors.clear();
m_changedCount = 0;
}
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