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/*
 * Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef SIGMOD_TRAINER
#define SIGMOD_TRAINER

// Sigmod includes
#include "Object.h"

// Qt includes
#include <QtCore/QStringList>

namespace Sigmod
{
// Forward declarations
class Sigmod;

class SIGMOD_EXPORT Trainer : public Object
{
    Q_OBJECT
    Q_ENUMS(Intelligence)
    
    public:
        enum Intelligence
        {
            Ignorant = 0,
            Determine = 1,
            Remember = 2,
            Cheating = 3
        };
        static const QStringList IntelligenceStr;
        
        Trainer(const Trainer& trainer);
        Trainer(const Sigmod* parent, const int id);
        Trainer(const Trainer& trainer, const Sigmod* parent, const int id);
        Trainer(const QDomElement& xml, const Sigmod* parent, const int id = -1);
        
        void validate();
        
        void load(const QDomElement& xml);
        QDomElement save() const;
        
        void setName(const QString& name);
        void setMoneyFactor(const int moneyFactor);
        void setSkin(const int skin);
        void setDepth(const int depth);
        void setTeamIntel(const Intelligence teamIntel);
        void setMoveIntel(const Intelligence moveIntel);
        void setItemIntel(const Intelligence itemIntel);
        void setAbilityIntel(const Intelligence abilityIntel);
        void setStatIntel(const Intelligence statIntel);
        
        QString name() const;
        int moneyFactor() const;
        int skin() const;
        int depth() const;
        Intelligence teamIntel() const;
        Intelligence moveIntel() const;
        Intelligence itemIntel() const;
        Intelligence abilityIntel() const;
        Intelligence statIntel() const;
        
        bool nameCheck(const QString& name) const;
        bool moneyFactorCheck(const int moneyFactor) const;
        bool skinCheck(const int skin) const;
        bool depthCheck(const int depth) const;
        bool teamIntelCheck(const Intelligence teamIntel) const;
        bool moveIntelCheck(const Intelligence moveIntel) const;
        bool itemIntelCheck(const Intelligence itemIntel) const;
        bool abilityIntelCheck(const Intelligence abilityIntel) const;
        bool statIntelCheck(const Intelligence statIntel) const;
        
        Trainer& operator=(const Trainer& rhs);
    private:
        QString m_name;
        int m_moneyFactor;
        int m_skin;
        int m_depth;
        Intelligence m_teamIntel;
        Intelligence m_moveIntel;
        Intelligence m_itemIntel;
        Intelligence m_abilityIntel;
        Intelligence m_statIntel;
};
}
Q_DECLARE_METATYPE(Sigmod::Trainer::Intelligence)

#endif