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/*
 * Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// Header include
#include "Trainer.h"

// Sigmod includes
#include "Macros.h"
#include "Sigmod.h"

const QStringList Sigmod::Trainer::IntelligenceStr = QStringList() << "Ignorant" << "Remember" << "Cheating";

Sigmod::Trainer::Trainer(const Trainer& trainer) :
        Object(trainer.parent(), trainer.id())
{
    *this = trainer;
}

Sigmod::Trainer::Trainer(const Sigmod* parent, const int id) :
        Object(parent, id),
        m_name(""),
        m_moneyFactor(0),
        m_skin(-1),
        m_depth(0),
        m_teamIntel(Remember),
        m_moveIntel(Remember),
        m_itemIntel(Remember),
        m_abilityIntel(Remember),
        m_statIntel(Remember)
{
}

Sigmod::Trainer::Trainer(const Trainer& trainer, const Sigmod* parent, const int id) :
        Object(parent, id)
{
    *this = trainer;
}

Sigmod::Trainer::Trainer(const QDomElement& xml, const Sigmod* parent, const int id) :
        Object(parent, id)
{
    LOAD_ID();
    load(xml);
}

void Sigmod::Trainer::validate()
{
    TEST_BEGIN();
    if (m_name.isEmpty())
        emit(error("Name is empty"));
    TEST(setMoneyFactor, moneyFactor);
    TEST(setSkin, skin);
    TEST_END();
}

void Sigmod::Trainer::load(const QDomElement& xml)
{
    LOAD_BEGIN();
    LOAD(name);
    LOAD(moneyFactor);
    LOAD(skin);
    LOAD(depth);
    LOAD(teamIntel);
    LOAD(moveIntel);
    LOAD(itemIntel);
    LOAD(abilityIntel);
    LOAD(statIntel);
}

QDomElement Sigmod::Trainer::save() const
{
    SAVE_CREATE();
    SAVE(name);
    SAVE(moneyFactor);
    SAVE(skin);
    SAVE(depth);
    SAVE(teamIntel);
    SAVE(moveIntel);
    SAVE(itemIntel);
    SAVE(abilityIntel);
    SAVE(statIntel);
    return xml;
}

void Sigmod::Trainer::setName(const QString& name)
{
    CHECK(name);
}

void Sigmod::Trainer::setMoneyFactor(const int moneyFactor)
{
    if (moneyFactor < 0)
        emit(error(bounds("moneyFactor", 0, INT_MAX, moneyFactor)));
    else
        CHECK(moneyFactor);
}

void Sigmod::Trainer::setSkin(const int skin)
{
    if (!sigmod()->skinById(skin))
        emit(error(bounds("skin", skin)));
    else
        CHECK(skin);
}

void Sigmod::Trainer::setDepth(const int depth)
{
    CHECK(depth);
}

void Sigmod::Trainer::setTeamIntel(const Intelligence teamIntel)
{
    CHECK(teamIntel);
}

void Sigmod::Trainer::setMoveIntel(const Intelligence moveIntel)
{
    CHECK(moveIntel);
}

void Sigmod::Trainer::setItemIntel(const Intelligence itemIntel)
{
    CHECK(itemIntel);
}

void Sigmod::Trainer::setAbilityIntel(const Intelligence abilityIntel)
{
    CHECK(abilityIntel);
}

void Sigmod::Trainer::setStatIntel(const Intelligence statIntel)
{
    CHECK(statIntel);
}

QString Sigmod::Trainer::name() const
{
    return m_name;
}

int Sigmod::Trainer::moneyFactor() const
{
    return m_moneyFactor;
}

int Sigmod::Trainer::skin() const
{
    return m_skin;
}

int Sigmod::Trainer::depth() const
{
    return m_depth;
}

Sigmod::Trainer::Intelligence Sigmod::Trainer::teamIntel() const
{
    return m_teamIntel;
}

Sigmod::Trainer::Intelligence Sigmod::Trainer::moveIntel() const
{
    return m_moveIntel;
}

Sigmod::Trainer::Intelligence Sigmod::Trainer::itemIntel() const
{
    return m_itemIntel;
}

Sigmod::Trainer::Intelligence Sigmod::Trainer::abilityIntel() const
{
    return m_abilityIntel;
}

Sigmod::Trainer::Intelligence Sigmod::Trainer::statIntel() const
{
    return m_statIntel;
}

Sigmod::Trainer& Sigmod::Trainer::operator=(const Trainer& rhs)
{
    if (this == &rhs)
        return *this;
    COPY(name);
    COPY(moneyFactor);
    COPY(skin);
    COPY(depth);
    COPY(teamIntel);
    COPY(moveIntel);
    COPY(itemIntel);
    COPY(abilityIntel);
    COPY(statIntel);
    return *this;
}