1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/*
* Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file sigmod/Tile.cpp
*/
// Header include
#include "Tile.h"
// Sigmod includes
#include "Game.h"
#include "Macros.h"
using namespace Sigcore;
using namespace Sigmod;
Tile::Tile(const Tile& tile) :
Object(tile.parent(), tile.id())
{
*this = tile;
}
Tile::Tile(const Game* parent, const int id) :
Object(parent, id),
m_name(""),
m_walkable(true),
m_script("", ""),
m_preview(-1)
{
}
Tile::Tile(const Tile& tile, const Game* parent, const int id) :
Object(parent, id)
{
*this = tile;
}
Tile::Tile(const QDomElement& xml, const Game* parent, const int id) :
Object(parent, id)
{
LOAD_ID();
load(xml);
}
void Tile::validate()
{
TEST_BEGIN();
if (m_name.isEmpty())
emit(error("Name is empty"));
TEST_END();
}
void Tile::load(const QDomElement& xml)
{
LOAD_BEGIN();
LOAD(name);
LOAD(walkable);
LOAD(script);
LOAD(preview);
}
QDomElement Tile::save() const
{
SAVE_CREATE();
SAVE(name);
SAVE(walkable);
SAVE(script);
SAVE(preview);
return xml;
}
SETTER(Tile, QString&, Name, name)
SETTER(Tile, bool, Walkable, walkable)
SETTER(Tile, Script&, Script, script)
SETTER(Tile, int, Preview, preview)
GETTER(Tile, QString, name)
GETTER(Tile, bool, walkable)
GETTER(Tile, Script, script)
GETTER(Tile, int, preview)
CHECK(Tile, QString&, name)
CHECK(Tile, bool, walkable)
CHECK(Tile, Script&, script)
CHECK_INDEX(Tile, int, preview, game(), sprite)
Tile& Tile::operator=(const Tile& rhs)
{
if (this == &rhs)
return *this;
COPY(name);
COPY(walkable);
COPY(script);
COPY(preview);
return *this;
}
|