summaryrefslogtreecommitdiffstats
path: root/sigmod/MapEffect.cpp
blob: dff6a370b5eafe8afdd165ea661e46ad2b98f49b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
/*
 * Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * \file sigmod/MapEffect.cpp
 */

// Header include
#include "MapEffect.h"

// Sigmod includes
#include "Game.h"
#include "Macros.h"
#include "Map.h"

using namespace Sigcore;
using namespace Sigmod;

MapEffect::MapEffect(const MapEffect& effect) :
        Object(effect.parent(), effect.id())
{
    *this = effect;
}

MapEffect::MapEffect(const Map* parent, const int id) :
        Object(parent, id),
        m_name(""),
        m_area(),
        m_skin(-1),
        m_isGhost(false),
        m_script("", "")
{
}

MapEffect::MapEffect(const MapEffect& effect, const Map* parent, const int id) :
        Object(parent, id)
{
    *this = effect;
}

MapEffect::MapEffect(const QDomElement& xml, const Map* parent, const int id) :
        Object(parent, id)
{
    LOAD_ID();
    load(xml);
}

void MapEffect::validate()
{
    TEST_BEGIN();
    if (m_name.isEmpty())
        emit(error("Name is empty"));
    if (m_area.isEmpty())
        TEST(skin);
    TEST_END();
}

void MapEffect::load(const QDomElement& xml)
{
    LOAD_BEGIN();
    LOAD(name);
    LOAD(area);
    LOAD(skin);
    LOAD(isGhost);
    LOAD(script);
}

QDomElement MapEffect::save() const
{
    SAVE_CREATE();
    SAVE(name);
    SAVE(area);
    SAVE(skin);
    SAVE(isGhost);
    SAVE(script);
    return xml;
}

SETTER(MapEffect, QString&, Name, name)
SETTER(MapEffect, QPainterPath&, Area, area)
SETTER(MapEffect, int, Skin, skin)
SETTER(MapEffect, bool, IsGhost, isGhost)
SETTER(MapEffect, Script&, Script, script)

GETTER(MapEffect, QString, name)
GETTER(MapEffect, QPainterPath, area)
GETTER(MapEffect, int, skin)
GETTER(MapEffect, bool, isGhost)
GETTER(MapEffect, Script, script)

CHECK(MapEffect, QString&, name)
CHECK(MapEffect, QPainterPath&, area)
CHECK_INDEX(MapEffect, int, skin, game(), skin)
CHECK(MapEffect, bool, isGhost)
CHECK(MapEffect, Script&, script)

MapEffect& MapEffect::operator=(const MapEffect& rhs)
{
    if (this == &rhs)
        return *this;
    COPY(name);
    COPY(area);
    COPY(skin);
    COPY(isGhost);
    COPY(script);
    return *this;
}