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/*
* Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file sigmod/CoinListItem.cpp
*/
// Header include
#include "CoinListItem.h"
// Sigmod includes
#include "CoinList.h"
#include "Game.h"
#include "Macros.h"
using namespace Sigmod;
const QStringList CoinListItem::TypeStr = QStringList() << "Item" << "Team Member";
CoinListItem::CoinListItem(const CoinListItem& item) :
Object(item.parent(), item.id())
{
*this = item;
}
CoinListItem::CoinListItem(const CoinList* parent, const int id) :
Object(parent, id),
m_type(Item),
m_object(-1),
m_cost(0)
{
}
CoinListItem::CoinListItem(const CoinListItem& item, const CoinList* parent, const int id) :
Object(parent, id)
{
*this = item;
}
CoinListItem::CoinListItem(const QDomElement& xml, const CoinList* parent, const int id) :
Object(parent, id)
{
LOAD_ID();
load(xml);
}
void CoinListItem::validate()
{
TEST_BEGIN();
TEST(object);
TEST(cost);
TEST_END();
}
void CoinListItem::load(const QDomElement& xml)
{
LOAD_BEGIN();
LOAD_ENUM(type, Type);
LOAD(object);
LOAD(cost);
}
QDomElement CoinListItem::save() const
{
SAVE_CREATE();
SAVE_ENUM(type, Type);
SAVE(object);
SAVE(cost);
return xml;
}
SETTER(CoinListItem, Type, Type, type)
SETTER(CoinListItem, int, Object, object)
SETTER(CoinListItem, int, Cost, cost)
GETTER(CoinListItem, CoinListItem::Type, type)
GETTER(CoinListItem, int, object)
GETTER(CoinListItem, int, cost)
CHECK(CoinListItem, Type, type)
CHECK_BEGIN(CoinListItem, int, object)
switch (m_type)
{
case Item:
IBOUNDS(object, game(), item)
break;
case Species:
IBOUNDS(object, game(), species)
break;
}
CHECK_END()
CHECK_BOUNDS(CoinListItem, int, cost, 1, INT_MAX)
CoinListItem& CoinListItem::operator=(const CoinListItem& rhs)
{
if (this == &rhs)
return *this;
COPY(type);
COPY(object);
COPY(cost);
return *this;
}
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