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/*
* Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file sigmod/Ability.cpp
*/
// Header include
#include "Ability.h"
// Sigmod includes
#include "Game.h"
#include "Macros.h"
using namespace Sigcore;
using namespace Sigmod;
Ability::Ability(const Ability& ability) :
Object(ability.parent(), ability.id())
{
*this = ability;
}
Ability::Ability(const Game* parent, const int id) :
Object(parent, id),
m_name(""),
m_priority(0),
m_description(""),
m_battleScript("", ""),
m_worldScript("", ""),
m_priorityScript("", "")
{
}
Ability::Ability(const Ability& ability, const Game* parent, const int id) :
Object(parent, id)
{
*this = ability;
}
Ability::Ability(const QDomElement& xml, const Game* parent, const int id) :
Object(parent, id)
{
LOAD_ID();
load(xml);
}
void Ability::validate()
{
TEST_BEGIN();
if (m_name.isEmpty())
emit(error("Name is empty"));
TEST_END();
}
void Ability::load(const QDomElement& xml)
{
LOAD_BEGIN();
LOAD(name);
LOAD(priority);
LOAD(description);
LOAD(battleScript);
LOAD(worldScript);
LOAD(priorityScript);
}
QDomElement Ability::save() const
{
SAVE_CREATE();
SAVE(name);
SAVE(priority);
SAVE(description);
SAVE(battleScript);
SAVE(worldScript);
SAVE(priorityScript);
return xml;
}
SETTER(Ability, QString&, Name, name)
SETTER(Ability, int, Priority, priority)
SETTER(Ability, QString&, Description, description)
SETTER(Ability, Script&, BattleScript, battleScript)
SETTER(Ability, Script&, WorldScript, worldScript)
SETTER(Ability, Script&, PriorityScript, priorityScript)
GETTER(Ability, QString, name)
GETTER(Ability, int, priority)
GETTER(Ability, QString, description)
GETTER(Ability, Script, battleScript)
GETTER(Ability, Script, worldScript)
GETTER(Ability, Script, priorityScript)
CHECK(Ability, QString&, name)
CHECK(Ability, int, priority)
CHECK(Ability, QString&, description)
CHECK(Ability, Script&, battleScript)
CHECK(Ability, Script&, worldScript)
CHECK(Ability, Script&, priorityScript)
Ability& Ability::operator=(const Ability& rhs)
{
if (this == &rhs)
return *this;
COPY(name);
COPY(priority);
COPY(description);
COPY(battleScript);
COPY(worldScript);
COPY(priorityScript);
return *this;
}
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