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/*
* Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "Team.h"
// Sigencore includes
#include "Player.h"
#include "TeamMember.h"
// Sigscript includes
#include <sigscript/GameWrapper.h>
#include <sigscript/RulesWrapper.h>
using namespace Sigscript;
using namespace Sigencore;
Team::Team(GameWrapper* game, Player* player) :
Containment(game, player),
m_arena(NULL),
m_player(player)
{
}
Team::~Team()
{
}
QList<TeamMember*> Team::teamMembers() const
{
return m_teamMembers;
}
int Team::numTeamMembers() const
{
return m_teamMembers.size();
}
bool Team::addTeamMember(TeamMember* teamMember)
{
if (m_teamMembers.size() < m_game->rules()->maxParty())
{
teamMember->setTeam(this);
m_teamMembers.append(teamMember);
emit(teamMemberAdded(teamMember, m_teamMembers.size() - 1));
Containment::addMember(teamMember);
return true;
}
return false;
}
bool Team::removeTeamMember(TeamMember* teamMember)
{
// TODO
return false;
}
TeamMember* Team::findTeamMember(const QUuid& id) const
{
return qobject_cast<TeamMember*>(Containment::findMember(id));
}
bool Team::reorder(const int from, const int to)
{
if ((from < m_teamMembers.size()) && (to < m_teamMembers.size()))
{
TeamMember* teamMember = m_teamMembers[from];
m_teamMembers.insert(to, m_teamMembers.takeAt(from));
emit(teamMemberMoved(teamMember, from, to));
Containment::reorder(from, to);
return true;
}
return false;
}
bool Team::isKnockedOut() const
{
foreach (TeamMember* teamMember, m_teamMembers)
{
if (teamMember->currentHp())
return false;
}
return true;
}
void Team::setPlayer(Player* player)
{
// TODO: Unlink m_player with this
m_player = player;
}
Player* Team::player() const
{
return m_player;
}
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