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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "Containment.h"
// Sigencore includes
#include "Creature.h"
// Sigscript includes
#include <sigscript/GameWrapper.h>
#include <sigscript/RulesWrapper.h>
using namespace Sigscript;
using namespace Sigencore;
Containment::Containment(GameWrapper* game, Config* parent) :
Config(parent),
m_game(game)
{
}
Containment::~Containment()
{
}
QList<Creature*> Containment::members() const
{
return m_members;
}
int Containment::numMembers() const
{
return m_members.size();
}
bool Containment::addMember(Creature* member)
{
member->setContainment(this);
m_members.append(member);
emit(memberAdded(member, m_members.size() - 1));
return true;
}
bool Containment::removeMember(Creature* member)
{
// TODO
return false;
}
Creature* Containment::findMember(const QUuid& id) const
{
foreach (Creature* member, m_members)
{
if (member->id() == id)
return member;
}
return NULL;
}
bool Containment::reorder(const int from, const int to)
{
if ((from < m_members.size()) && (to < m_members.size()))
{
Creature* member = m_members[from];
m_members.insert(to, m_members.takeAt(from));
emit(memberMoved(member, from, to));
return true;
}
return false;
}
GameWrapper* Containment::game() const
{
return m_game;
}
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