blob: 5074ec011be4a844c5745674e98077efa553ec27 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SIGENCORE_CLIENT
#define SIGENCORE_CLIENT
// Sigencore includes
#include "Global.h"
// Sigscript includes
#include <sigscript/Config.h>
// Forward declarations
namespace Sigscript
{
class GameWrapper;
}
namespace Sigencore
{
class Arena;
class SIGENCORE_EXPORT Client : public Sigscript::Config
{
Q_OBJECT
public:
// void setServer(Server* server);
//
// void joinRoom(Room* room);
// void leaveRoom(Room* room);
//
// void joinTable(Room* room, Table* table);
// void leaveTable(Room* room, Table* table);
virtual bool enterArena(Arena* arena);
virtual void exitArena();
public slots:
// void sendData(const QByteArray& data);
signals:
// void dataReceived(const QByteArray& data);
//
// void timeout();
protected:
Client(Sigscript::GameWrapper* game, Sigscript::Config* parent);
virtual ~Client();
Sigscript::GameWrapper* m_game;
Arena* m_arena;
protected slots:
private:
// QTcpSocket* m_metaserver;
// QMap<QString, QTcpSocket*> m_serverSockets;
// QMap<QString, QTcpSocket*> m_rooms;
// QMap<QString, QTcpSocket*> m_tables;
//
// ConnectionInfo m_metaserverInfo;
private slots:
// void disconnectFromServer();
// void disconnectFromAllRooms();
};
}
#endif
|