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/*
 * Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// Header include
#include "TurnArena.h"

// Sigcore includes
#include "../sigcore/Fraction.h"

// Sigscript includes
#include "../sigscript/MoveWrapper.h"
#include "../sigscript/SigmodWrapper.h"

// KDE includes
#include <kross/core/action.h>
#include <kross/core/actioncollection.h>

// Qt includes
#include <QtAlgorithms>
#include <QtCore/QtConcurrentMap>
#include <QtCore/QFuture>
#include <QtCore/QTimer>

bool Sigbattle::sortActions(const TeamMember::RequestedAction& reqAction1, const TeamMember::RequestedAction& reqAction2)
{
    TeamMember::Action action1 = reqAction1.second.isFinished() ? reqAction1.second : TeamMember::Action(TeamMember::Timeout, TeamMember::ActionData());
    TeamMember::Action action2 = reqAction2.second.isFinished() ? reqAction2.second : TeamMember::Action(TeamMember::Timeout, TeamMember::ActionData());
    const int priority1 = actionPriority(reqAction1.first, action1);
    const int priority2 = actionPriority(reqAction1.first, action2);
    if (priority1 < priority2)
        return true;
    else if (priority1 == priority2)
    {
        const int speed1 = reqAction1.first->statValue(Sigmod::ST_Speed);
        const int speed2 = reqAction2.first->statValue(Sigmod::ST_Speed);
        if (speed1 < speed2)
            return true;
        else if (speed1 == speed2)
            return Sigcore::Fraction::poll(1, 2);
    }
    return false;
}

Sigbattle::TurnArena::TurnArena(Sigscript::SigmodWrapper* sigmod, QSet<Player*> players, const bool isWild, Sigscript::Config* parent) :
        Arena(sigmod, players, isWild, parent),
        m_watcher(new QFutureWatcher<TeamMember::RequestedAction>(this)),
        m_timer(new QTimer(this))
{
    setupBattle();
    m_timer->setSingleShot(true);
    connect(m_timer, SIGNAL(timeout()), m_watcher, SLOT(cancel()));
}

void Sigbattle::TurnArena::setupBattle()
{
    // TODO: setup everything for the arena to do with the turns
    Arena::setupBattle();
}

void Sigbattle::TurnArena::processRound()
{
    emit(roundAboutToStart());
    emit(roundStart());
    QFuture<TeamMember::RequestedAction> reqActions = QtConcurrent::mapped(active(), &Sigbattle::requestDecision);
    m_watcher->setFuture(reqActions);
    m_timer->start(120000);
    reqActions.waitForFinished();
    m_timer->stop();
    QList<TeamMember::RequestedAction> actions = reqActions.results();
    qStableSort(actions.begin(), actions.end(), sortActions);
    for (int i = 1; i < actions.size(); ++i)
    {
        TeamMember::Action action = actions[i].second;
        if (action.first == TeamMember::Attack)
        {
            Sigscript::MoveWrapper* move = sigmod()->move(action.second.first.toInt());
            const Sigcore::Script script = move->priorityScript();
            if (!script.script().isEmpty())
            {
                Kross::Action* kaction = new Kross::Action(m_actions, QUuid::createUuid().toString());
                kaction->setInterpreter(script.interpreter());
                kaction->setCode(script.script().toUtf8());
                kaction->addObject(this, "arena");
                kaction->addObject(actions[i].first, "user");
                for (int j = 0; j < i; ++j)
                    kaction->addObject(actions[j].first, QString("fighter%1").arg(j));
                kaction->trigger();
            }
        }
    }
    qStableSort(actions.begin(), actions.end(), sortActions);
    foreach (const TeamMember::RequestedAction& action, actions)
    {
        if (action.first->currentHp())
            handleAction(action.first, action.second);
    }
    emit(roundAboutToEnd());
    emit(roundEnd());
    if (!isOver())
        processRound();
}