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/*
 * Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// Header include
#include "Arena.h"

// Sigbattle includes
#include "Player.h"

// Sigscript includes
#include "../sigscript/ItemWrapper.h"
#include "../sigscript/MoveWrapper.h"
#include "../sigscript/SigmodWrapper.h"
#include "../sigscript/SpeciesWrapper.h"

// Sigmod includes
// #include "../sigmod/Fraction.h"
#include "../sigmod/Script.h"

// KDE includes
#include <kross/core/action.h>
#include <kross/core/actioncollection.h>
#include <kross/core/manager.h>

// Qt includes
#include <QtCore/QtConcurrentRun>
#include <QtCore/QUuid>

Sigbattle::TeamMember::RequestedAction Sigbattle::requestDecision(TeamMember* teamMember)
{
    return TeamMember::RequestedAction(teamMember, QtConcurrent::run(decision, teamMember));
}

Sigbattle::TeamMember::Action Sigbattle::decision(TeamMember* teamMember)
{
    return teamMember->requestAction();
}

Sigbattle::Arena::Arena(Sigscript::SigmodWrapper* sigmod, QList<Player*> players, const bool isWild, QObject* parent) :
        Sigscript::Config(parent),
        m_sigmod(sigmod),
        m_isWild(isWild),
        m_isOver(false),
        m_players(players),
        m_id(QUuid::createUuid())
{
    connect(this, SIGNAL(battleEnd()), SLOT(cleanUp()));
    m_actions = new Kross::ActionCollection(QString("arena-%1").arg(m_id.toString()), Kross::Manager::self().actionCollection());
    foreach (Player* player, m_players)
        player->enterArena(this);
}

Sigbattle::Arena::~Arena()
{
    delete m_actions;
}

QList<Sigbattle::TeamMember*> Sigbattle::Arena::active() const
{
    QList<Sigbattle::TeamMember*> active;
    foreach (Player* player, m_players)
        active += player->active();
    return active;
}

int Sigbattle::Arena::numActiveTeams() const
{
    int active = 0;
    foreach (Player* player, m_players)
        active += !player->active().isEmpty();
    return active;
}

bool Sigbattle::Arena::isOver() const
{
    return m_isOver;
}

Sigscript::SigmodWrapper* Sigbattle::Arena::sigmod() const
{
    return m_sigmod;
}

void Sigbattle::Arena::registerScript(const Sigmod::Script& script)
{
    if (!script.script().isEmpty())
    {
        Kross::Action* action = new Kross::Action(m_actions, QUuid::createUuid().toString());
        action->setInterpreter(script.interpreter());
        action->setCode(script.script().toUtf8());
        action->addObject(this, "arena");
        action->trigger();
    }
}

void Sigbattle::Arena::cleanUp()
{
    emit(aboutToClearActions());
    m_isOver = true;
    QList<Kross::Action*> actions = m_actions->actions();
    foreach (Kross::Action* action, actions)
        m_actions->removeAction(action);
    distributeWinnings();
    foreach (Player* player, m_players)
        player->exitArena();
}

void Sigbattle::Arena::handleAction(TeamMember* teamMember, TeamMember::Action action)
{
    TeamMember::ActionData data = action.second;
    switch (action.first)
    {
        case TeamMember::Attack:
        {
            Sigscript::MoveWrapper* move = sigmod()->move(data.first.toInt());
            if (move)
            {
                const Sigmod::Script script = move->battleScript();
                if (!script.script().isEmpty())
                {
                    Kross::Action* kaction = new Kross::Action(m_actions, QUuid::createUuid().toString());
                    kaction->setInterpreter(script.interpreter());
                    kaction->setCode(script.script().toUtf8());
                    kaction->addObject(this, "arena");
                    kaction->addObject(teamMember, "user");
                    for (int i = 0; i < data.second.size(); ++i)
                        kaction->addObject(findMember(data.second[i]), QString("target%1").arg(i));
                    kaction->trigger();
                }
            }
            break;
        }
        case TeamMember::Item:
        {
            Sigscript::ItemWrapper* item = sigmod()->item(data.first.toInt());
            if (item)
            {
                const Sigmod::Script script = item->script();
                if (!script.script().isEmpty())
                {
                    Kross::Action* kaction = new Kross::Action(m_actions, QUuid::createUuid().toString());
                    kaction->setInterpreter(script.interpreter());
                    kaction->setCode(script.script().toUtf8());
                    kaction->addObject(this, "arena");
                    kaction->addObject(findMember(data.second[0]), "target");
                    kaction->trigger();
                }
            }
            break;
        }
        case TeamMember::Switch:
        {
            Player* player = qobject_cast<Player*>(teamMember->containment());
            if (player)
                player->switchOut(teamMember, player->findMember(data.second[0]));
            break;
        }
        case TeamMember::Run:
        {
            if (!m_isWild)
                break;
            Player* self = qobject_cast<Player*>(teamMember->containment());
            const int numFlee = self->active().size();
            bool canRun = true;
            foreach (Player* player, m_players)
            {
                if (self == player)
                    continue;
                foreach (TeamMember* active, player->active())
                {
                    for (int i = 0; (i < numFlee) && canRun; ++i)
                    {
                        if (!active->species()->fleeChance().poll())
                        {
                            canRun = false;
                            break;
                        }
                    }
                }
                if (!canRun)
                    break;
            }
            if (canRun)
                self->exitArena();
            break;
        }
        case TeamMember::Skip:
        case TeamMember::Timeout:
        case TeamMember::Invalid:
            break;
    }
    checkForLosers();
}

void Sigbattle::Arena::setupBattle()
{
    foreach (Player* player, m_players)
        player->enterArena(this);
}

void Sigbattle::Arena::distributeWinnings()
{
    foreach (Player* player, m_players)
    {
        if (!m_spoils.contains(player))
            continue;
        Spoil spoil = m_spoils[player];
        const int net = spoil.first - spoil.second;
        if (net < 0)
            player->takeMoney(-net);
        else if (0 < net)
            player->giveMoney(net);
    }
}

void Sigbattle::Arena::checkForLosers()
{
    foreach (Player* player, m_players)
    {
        
    }
}

Sigbattle::TeamMember* Sigbattle::Arena::findMember(const QUuid& id)
{
    foreach (Player* player, m_players)
    {
        TeamMember* member = player->findMember(id);
        if (member)
            return member;
    }
    return NULL;
}