1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
/*
* Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __POKEMODR_TILEMAPMODEL__
#define __POKEMODR_TILEMAPMODEL__
// Pokemod includes
#include "../pokemod/Pokemod.h"
// General includes
#include "../general/Matrix.h"
// Qt includes
#include <QAbstractTableModel>
#include <QObject>
#include <QVariant>
class TilemapModel : public QAbstractTableModel
{
Q_OBJECT
public:
TilemapModel(QObject* parent, Matrix<int>* map, const Pokemod* pokemod);
void apply();
void discard();
int rowCount(const QModelIndex& parent = QModelIndex()) const;
int columnCount(const QModelIndex& parent = QModelIndex()) const;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole);
Qt::ItemFlags flags(const QModelIndex&) const;
bool addRow();
bool addColumn();
bool insertRows(int row, int count, const QModelIndex& = QModelIndex());
bool insertColumns(int column, int count, const QModelIndex& = QModelIndex());
bool removeRows(int row, int count, const QModelIndex& = QModelIndex());
bool removeColumns(int column, int count, const QModelIndex& = QModelIndex());
private:
Matrix<int>* m_map;
const Pokemod* m_pokemod;
};
#endif
|