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/////////////////////////////////////////////////////////////////////////////
// Name:        pokegen/TilemapModel.h
// Purpose:     Provides a model for tiles in the tilemap editor
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Tue Feb 5 18:40:57 2008
// Copyright:   ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMODR_TILEMAPMODEL__
#define __POKEMODR_TILEMAPMODEL__

#include <QAbstractTableModel>
#include <QObject>
#include <QVariant>

#include <Matrix.h>

#include <Pokemod.h>

class TilemapModel : public QAbstractTableModel
{
    Q_OBJECT
    
    public:
        TilemapModel(QObject* parent, Matrix<int>* tilemap, const Pokemod* mod);
        
        void apply();
        void discard();
        
        int rowCount(const QModelIndex& = QModelIndex()) const;
        int columnCount(const QModelIndex& = QModelIndex()) const;
        QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
        
        QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
        
        bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole);
        
        Qt::ItemFlags flags(const QModelIndex&) const;
        
        bool addRow();
        bool addColumn();
        bool insertRows(int row, int count, const QModelIndex& = QModelIndex());
        bool insertColumns(int column, int count, const QModelIndex& = QModelIndex());
        bool removeRows(int row, int count, const QModelIndex& = QModelIndex());
        bool removeColumns(int column, int count, const QModelIndex& = QModelIndex());
    private:
        Matrix<int>* map;
        const Pokemod* pokemod;
};

#endif