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path: root/pokemodr/SpeciesEvolutionUI.cpp
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/*
 * Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// Header include
#include "SpeciesEvolutionUI.h"

// Pokemod includes
#include "../pokemod/Item.h"
#include "../pokemod/ItemEffect.h"
#include "../pokemod/Pokemod.h"
#include "../pokemod/Species.h"
#include "../pokemod/SpeciesEvolution.h"

SpeciesEvolutionUI::SpeciesEvolutionUI(SpeciesEvolution* evolution, QWidget* parent) :
        ObjectUI(parent),
        m_lastStyle(-1)
{
    setupUi(this);
    QMetaObject::connectSlotsByName(this);
    setObjects(evolution, new SpeciesEvolution(*evolution));
    connect(this, SIGNAL(changed(bool)), boxButtons, SLOT(setEnabled(bool)));
    connect(modified(), SIGNAL(error(const QString&)), this, SLOT(setGui()));
    connect(modified(), SIGNAL(error(const QString&)), this, SLOT(errorMessage(const QString&)));
    connect(modified(), SIGNAL(warning(const QString&)), this, SLOT(warningMessage(const QString&)));
    connect(modified(), SIGNAL(changed()), this, SLOT(setChanged()));
    init();
}

SpeciesEvolutionUI::~SpeciesEvolutionUI()
{
}

void SpeciesEvolutionUI::initGui()
{
    varStyle->addItems(SpeciesEvolution::StyleStr);
}

void SpeciesEvolutionUI::refreshGui()
{
    varSpecies->clear();
    for (int i = 0; i < static_cast<const Pokemod*>(static_cast<SpeciesEvolution*>(original())->pokemod())->speciesCount(); ++i)
    {
        const Species* species = static_cast<const Pokemod*>(static_cast<SpeciesEvolution*>(original())->pokemod())->species(i);
        varSpecies->addItem(species->name());
        varSpecies->setItemData(i, species->id());
    }
}

void SpeciesEvolutionUI::setGui()
{
    const bool styleChanged = (static_cast<SpeciesEvolution*>(modified())->style() != m_lastStyle);
    varSpecies->setCurrentIndex(varSpecies->findData(static_cast<SpeciesEvolution*>(modified())->species()));
    varStyle->setCurrentIndex(static_cast<SpeciesEvolution*>(modified())->style());
    m_lastStyle = static_cast<SpeciesEvolution*>(modified())->style();
    if (styleChanged)
    {
        varValue1->clear();
        varValue1->setEnabled(false);
        varValue2->clear();
        varValue2->setEnabled(false);
        varValue3->setEnabled(false);
        switch (static_cast<SpeciesEvolution*>(modified())->style())
        {
            case SpeciesEvolution::S_Level:
            case SpeciesEvolution::S_Happiness:
            case SpeciesEvolution::S_Stat:
            case SpeciesEvolution::S_Personality:
                varValue1->setEnabled(true);
                varValue1->addItems(Pokemod::RelativeStr);
                break;
            case SpeciesEvolution::S_Item:
            case SpeciesEvolution::S_TradeItem:
                varValue1->setEnabled(true);
                for (int i = 0; i < static_cast<const Pokemod*>(static_cast<SpeciesEvolution*>(original())->pokemod())->itemCount(); ++i)
                {
                    const Item* item = static_cast<const Pokemod*>(static_cast<SpeciesEvolution*>(original())->pokemod())->item(i);
                    for (int j = 0; j < item->effectCount(); ++j)
                    {
                        if (item->effect(i)->effect() == ItemEffect::E_Evolution)
                        {
                            varValue1->addItem(item->name());
                            varValue1->setItemData(i, item->id());
                        }
                    }
                }
                break;
        }
        const bool isSplit = static_cast<const Pokemod*>(static_cast<SpeciesEvolution*>(original())->pokemod())->rules()->specialSplit();
        switch (static_cast<SpeciesEvolution*>(modified())->style())
        {
            case SpeciesEvolution::S_Stat:
                varValue2->setEnabled(true);
                varValue2->addItems((isSplit ? Pokemod::StatGSCStr : Pokemod::StatRBYStr).mid(0, isSplit ? Pokemod::ST_End_GSC : Pokemod::ST_End_RBY));
                break;
            case SpeciesEvolution::S_Item:
                varValue2->setEnabled(true);
                varValue2->addItems(SpeciesEvolution::GiveHoldStr);
                break;
        }
        switch (static_cast<SpeciesEvolution*>(modified())->style())
        {
            case SpeciesEvolution::S_Happiness:
            case SpeciesEvolution::S_Stat:
            case SpeciesEvolution::S_Item:
            case SpeciesEvolution::S_Personality:
                varValue3->setEnabled(true);
                break;
        }
    }
    if ((static_cast<SpeciesEvolution*>(modified())->style() == SpeciesEvolution::S_Item) ||(static_cast<SpeciesEvolution*>(modified())->style() == SpeciesEvolution::S_TradeItem))
        varValue1->setCurrentIndex(varValue1->findData(static_cast<SpeciesEvolution*>(modified())->value1()));
    else
        varValue1->setCurrentIndex(static_cast<SpeciesEvolution*>(modified())->value1());
    varValue2->setCurrentIndex(static_cast<SpeciesEvolution*>(modified())->value2());
    varValue3->setValue(static_cast<SpeciesEvolution*>(modified())->value3());
    varLevel->setValue(static_cast<SpeciesEvolution*>(modified())->level());
}

void SpeciesEvolutionUI::on_buttonApply_clicked()
{
    *static_cast<SpeciesEvolution*>(original()) = *static_cast<SpeciesEvolution*>(modified());
    emit(changed(false));
}

void SpeciesEvolutionUI::on_buttonDiscard_clicked()
{
    *static_cast<SpeciesEvolution*>(modified()) = *static_cast<SpeciesEvolution*>(original());
    setGui();
    emit(changed(false));
}

void SpeciesEvolutionUI::on_varSpecies_currentIndexChanged(const int species)
{
    static_cast<SpeciesEvolution*>(modified())->setSpecies(varSpecies->itemData(species).toInt());
}

void SpeciesEvolutionUI::on_varStyle_currentIndexChanged(const int style)
{
    static_cast<SpeciesEvolution*>(modified())->setStyle(style);
}

void SpeciesEvolutionUI::on_varValue1_currentIndexChanged(const int value1)
{
    if ((static_cast<SpeciesEvolution*>(modified())->style() == SpeciesEvolution::S_Item) ||(static_cast<SpeciesEvolution*>(modified())->style() == SpeciesEvolution::S_TradeItem))
        static_cast<SpeciesEvolution*>(modified())->setValue1(varValue1->itemData(value1).toInt());
    else
        static_cast<SpeciesEvolution*>(modified())->setValue1(value1);
}

void SpeciesEvolutionUI::on_varValue2_currentIndexChanged(const int value2)
{
    static_cast<SpeciesEvolution*>(modified())->setValue2(value2);
}

void SpeciesEvolutionUI::on_varValue3_valueChanged(const int value3)
{
    static_cast<SpeciesEvolution*>(modified())->setValue3(value3);
}

void SpeciesEvolutionUI::on_varLevel_valueChanged(const int level)
{
    static_cast<SpeciesEvolution*>(modified())->setLevel(level);
}