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/////////////////////////////////////////////////////////////////////////////
// Name:        pokegen/ObjectUI.h
// Purpose:     Generic UI form handling
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Thu Jan 24 16:15:40 2008
// Copyright:   ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMODR_OBJECTUI__
#define __POKEMODR_OBJECTUI__

#include <ktoolbar.h>

#include <QObject>
#include <QWidget>

#include <Object.h>

#define DBL_PREC 15

class ObjectUI : public QWidget
{
    Q_OBJECT
    
    public:
        ObjectUI(QWidget* parent) :
                QWidget(parent),
                obj(NULL),
                obj_mod(NULL)
        {
            connect(this, SIGNAL(changed(bool)), parent->parent()->parent()->parent(), SLOT(setChangedTitle(bool)));
            connect(this, SIGNAL(changed(bool)), SLOT(setChanged(bool)));
        }
        virtual ~ObjectUI()
        {
        }
        
//         virtual KToolBar getToolbar(QWidget* parent) = 0;
        
        const Object* getOriginal() const
        {
            return obj;
        }
        Object* getOriginal()
        {
            return obj;
        }
        const Object* getModified() const
        {
            return obj_mod;
        }
        Object* getModified()
        {
            return obj_mod;
        }
    signals:
        void changed(bool);
    public slots:
        void setChanged(const bool c)
        {
            isChanged = c;
        }
    protected:
        void setObjects(Object* orig, Object* mod)
        {
            obj = orig;
            obj_mod = mod;
        }
        
        virtual void setGui() = 0;
        
        bool isChanged;
        
        Object* obj;
        Object* obj_mod;
};

#endif