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/*
* Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "ObjectUI.h"
// Pokemod includes
#include "../pokemod/Object.h"
// KDE includes
#include <KMessageBox>
ObjectUI::ObjectUI(QWidget* parent) :
QWidget(parent),
m_changed(false),
m_object(NULL),
m_object_mod(NULL)
{
connect(this, SIGNAL(changed(bool)), SLOT(setChanged(bool)));
}
ObjectUI::~ObjectUI()
{
delete m_object_mod;
}
void ObjectUI::reload()
{
refreshGui();
setGui();
}
bool ObjectUI::isChanged() const
{
return m_changed;
}
const Object* ObjectUI::original() const
{
return m_object;
}
Object* ObjectUI::original()
{
return m_object;
}
const Object* ObjectUI::modified() const
{
return m_object_mod;
}
Object* ObjectUI::modified()
{
return m_object_mod;
}
void ObjectUI::setChanged(const bool changed)
{
m_changed = changed;
}
void ObjectUI::errorMessage(const QString& message)
{
KMessageBox::error(this, message, "Error");
}
void ObjectUI::warningMessage(const QString& message)
{
KMessageBox::warningContinueCancel(this, message, "Warning");
}
void ObjectUI::initGui()
{
}
void ObjectUI::refreshGui()
{
}
void ObjectUI::setObjects(Object* original, Object* modified)
{
m_object = original;
m_object_mod = modified;
connect(m_object_mod, SIGNAL(changed()), this, SIGNAL(changed()));
connect(m_object_mod, SIGNAL(changed()), this, SLOT(setGui()));
connect(m_object_mod, SIGNAL(error(const QString&)), this, SLOT(setGui()));
connect(m_object_mod, SIGNAL(error(const QString&)), this, SLOT(errorMessage(const QString&)));
connect(m_object_mod, SIGNAL(warning(const QString&)), this, SLOT(warningMessage(const QString&)));
init();
}
void ObjectUI::init()
{
initGui();
reload();
emit(changed(false));
}
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