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/////////////////////////////////////////////////////////////////////////////
// Name: pokegen/MoveUI.h
// Purpose: Move UI form handling
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Mon Feb 18 23:52:16 2008
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMODR_MOVEUI__
#define __POKEMODR_MOVEUI__
#include <QString>
#include <Move.h>
#include "ObjectUI.h"
#include "ui_move.h"
class MoveUI : public ObjectUI, private Ui::formMove
{
Q_OBJECT
public:
MoveUI(Move* m, QWidget* parent);
~MoveUI()
{
delete move_mod;
}
public slots:
void on_buttonApply_clicked();
void on_buttonDiscard_clicked();
void on_varName_textChanged(const QString& n);
void on_varAccuracyNum_valueChanged(const int a);
void on_varAccuracyDenom_valueChanged(const int a);
void on_varType_currentIndexChanged(const int t);
void on_varPowerPoints_valueChanged(const int p);
void on_varTarget_currentIndexChanged(const int t);
void on_varNumTargets_valueChanged(const int n);
void on_varTargetChoice_currentIndexChanged(const int t);
void on_varSpecial_toggled(const bool s);
void on_varIgnoreAccuracy_toggled(const bool i);
void on_varCanFlinch_toggled(const bool c);
void on_varCanRandom_toggled(const bool c);
void on_varCanSnatch_toggled(const bool c);
void on_varSound_toggled(const bool s);
void on_varDescription_textChanged();
private:
void initGui();
void refreshGui();
void setGui();
Move* move;
Move* move_mod;
};
#endif
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