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/////////////////////////////////////////////////////////////////////////////
// Name:        pokegen/MoveUI.h
// Purpose:     Move UI form handling
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Mon Feb 18 23:52:16 2008
// Copyright:   ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMODR_MOVEUI__
#define __POKEMODR_MOVEUI__

#include <QString>

#include <Move.h>

#include "ObjectUI.h"

#include "ui_move.h"

class MoveUI : public ObjectUI, private Ui::formMove
{
    Q_OBJECT
    
    public:
        MoveUI(Move* m, QWidget* parent);
        ~MoveUI()
        {
            delete move_mod;
        }
    public slots:
        void on_buttonApply_clicked();
        void on_buttonDiscard_clicked();
        void on_varName_textChanged(const QString& n);
        void on_varAccuracyNum_valueChanged(const int a);
        void on_varAccuracyDenom_valueChanged(const int a);
        void on_varType_currentIndexChanged(const int t);
        void on_varPowerPoints_valueChanged(const int p);
        void on_varTarget_currentIndexChanged(const int t);
        void on_varNumTargets_valueChanged(const int n);
        void on_varTargetChoice_currentIndexChanged(const int t);
        void on_varSpecial_toggled(const bool s);
        void on_varIgnoreAccuracy_toggled(const bool i);
        void on_varCanFlinch_toggled(const bool c);
        void on_varCanRandom_toggled(const bool c);
        void on_varCanSnatch_toggled(const bool c);
        void on_varSound_toggled(const bool s);
        void on_varDescription_textChanged();
    private:
        void initGui();
        void refreshGui();
        void setGui();
        
        Move* move;
        Move* move_mod;
};

#endif