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/////////////////////////////////////////////////////////////////////////////
// Name:        pokegen/MapUI.h
// Purpose:     Map UI form handling
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Sat Feb 2 00:50:25 2008
// Copyright:   ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMODR_MAPUI__
#define __POKEMODR_MAPUI__

#include <ktoolbar.h>

#include <QString>

#include <Map.h>

#include "ObjectUI.h"
#include "TileDelegate.h"
#include "TilemapModel.h"

#include "ui_map.h"

class MapUI : public ObjectUI, private Ui::formMap
{
    Q_OBJECT
    
    public:
        MapUI(Map* m, QWidget* parent);
        ~MapUI()
        {
            delete model;
            delete delegate;
            delete map_mod;
        }
        
//         KToolbar getToolbar(QWidget* parent);
    public slots:
        void on_buttonApply_clicked();
        void on_buttonDiscard_clicked();
        void on_varName_textChanged(const QString& n);
        void on_boxFlyWarp_toggled(const bool f);
        void on_varFlyWarp_currentIndexChanged(const int f);
        void on_varType_currentIndexChanged(const int t);
        void on_buttonAddColumn_pressed();
        void on_buttonAddRow_pressed();
        void on_buttonDeleteColumn_pressed();
        void on_buttonDeleteRow_pressed();
    private:
        void setGui();
        
        Map* map;
        Map* map_mod;
        
        TilemapModel* model;
        TileDelegate* delegate;
};

#endif