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path: root/pokemodr/CoinListUI.cpp
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/*
 * Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// Header include
#include "CoinListUI.h"

// Pokemod includes
#include "../pokemod/CoinList.h"
#include "../pokemod/Item.h"
#include "../pokemod/ItemEffect.h"
#include "../pokemod/Pokemod.h"

CoinListUI::CoinListUI(CoinList* coinList, QWidget* parent) :
        ObjectUI(parent)
{
    setupUi(this);
    QMetaObject::connectSlotsByName(this);
    setObjects(coinList, new CoinList(*coinList));
    connect(this, SIGNAL(changed(bool)), boxButtons, SLOT(setEnabled(bool)));
    connect(modified(), SIGNAL(error(const QString&)), this, SLOT(setGui()));
    connect(modified(), SIGNAL(error(const QString&)), this, SLOT(errorMessage(const QString&)));
    connect(modified(), SIGNAL(warning(const QString&)), this, SLOT(warningMessage(const QString&)));
    connect(modified(), SIGNAL(changed()), this, SLOT(setChanged()));
    init();
}

CoinListUI::~CoinListUI()
{
}

void CoinListUI::refreshGui()
{
    varValue->clear();
    for (int i = 0; i < static_cast<const Pokemod*>(original()->pokemod())->itemCount(); ++i)
    {
        const Item* item = static_cast<const Pokemod*>(original()->pokemod())->item(i);
        for (int j = 0; j < item->effectCount(); ++j)
        {
            const ItemEffect* effect = item->effect(j);
            if (effect->effect() == ItemEffect::E_CoinCase)
            {
                varValue->addItem(item->name());
                varValue->setItemData(varValue->count() - 1, effect->value1());
            }
        }
    }
}

void CoinListUI::setGui()
{
    varName->setText(static_cast<CoinList*>(modified())->name());
    varValue->setCurrentIndex(varValue->findData(static_cast<CoinList*>(modified())->value()));
}

void CoinListUI::on_buttonApply_clicked()
{
    *static_cast<CoinList*>(original()) = *static_cast<CoinList*>(modified());
    emit(changed(false));
}

void CoinListUI::on_buttonDiscard_clicked()
{
    *static_cast<CoinList*>(modified()) = *static_cast<CoinList*>(original());
    setGui();
    emit(changed(false));
}

void CoinListUI::on_varName_textChanged(const QString& name)
{
    static_cast<CoinList*>(modified())->setName(name);
}

void CoinListUI::on_varValue_currentIndexChanged(const int value)
{
    static_cast<CoinList*>(modified())->setValue(varValue->itemData(value).toInt());
}