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path: root/pokemodr/CoinListObjectUI.cpp
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/*
 * Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// Header include
#include "CoinListObjectUI.h"

// Pokemod includes
#include "../pokemod/CoinListObject.h"
#include "../pokemod/Item.h"
#include "../pokemod/Pokemod.h"
#include "../pokemod/Species.h"

CoinListObjectUI::CoinListObjectUI(CoinListObject* object, QWidget* parent) :
        ObjectUI(parent),
        m_lastType(-1)
{
    setupUi(this);
    setObjects(object, new CoinListObject(*object));
}

CoinListObjectUI::~CoinListObjectUI()
{
}

void CoinListObjectUI::initGui()
{
    connect(varType, SIGNAL(activated(const int)), this, SLOT(setGui()));
    varType->addItems(CoinListObject::TypeStr);
}

void CoinListObjectUI::setGui()
{
    bool resetObjects = (static_cast<CoinListObject*>(modified())->type() != m_lastType);
    varType->setCurrentIndex(static_cast<CoinListObject*>(modified())->type());
    m_lastType = static_cast<CoinListObject*>(modified())->type();
    if (resetObjects)
    {
        varObject->clear();
        if (static_cast<CoinListObject*>(modified())->type() == CoinListObject::Item)
        {
            for (int i = 0; i < pokemod()->itemCount(); ++i)
            {
                const Item* item = pokemod()->item(i);
                varObject->addItem(item->name(), item->id());
            }
            varAmount->setMaximum(INT_MAX);
        }
        else
        {
            for (int i = 0; i < pokemod()->speciesCount(); ++i)
            {
                const Species* species = pokemod()->species(i);
                varObject->addItem(species->name(), species->id());
            }
            varAmount->setMaximum(1);
        }
    }
    varObject->setCurrentIndex(varObject->findData(static_cast<CoinListObject*>(modified())->object()));
    varAmount->setValue(static_cast<CoinListObject*>(modified())->amount());
    varCost->setValue(static_cast<CoinListObject*>(modified())->cost());
}

void CoinListObjectUI::apply()
{
    *static_cast<CoinListObject*>(original()) = *static_cast<CoinListObject*>(modified());
    emit(changed(false));
}

void CoinListObjectUI::discard()
{
    *static_cast<CoinListObject*>(modified()) = *static_cast<CoinListObject*>(original());
    setGui();
    emit(changed(false));
}

void CoinListObjectUI::on_varType_activated(const int type)
{
    static_cast<CoinListObject*>(modified())->setType(type);
}

void CoinListObjectUI::on_varObject_activated(const int obey)
{
    static_cast<CoinListObject*>(modified())->setObject(varObject->itemData(obey).toInt());
}

void CoinListObjectUI::on_varAmount_valueChanged(const int amount)
{
    static_cast<CoinListObject*>(modified())->setAmount(amount);
}

void CoinListObjectUI::on_varCost_valueChanged(const int cost)
{
    static_cast<CoinListObject*>(modified())->setCost(cost);
}