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/*
* Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "CoinListObjectUI.h"
// Pokemod includes
#include "../pokemod/CoinListObject.h"
#include "../pokemod/Item.h"
#include "../pokemod/Pokemod.h"
#include "../pokemod/Species.h"
CoinListObjectUI::CoinListObjectUI(CoinListObject* object, QWidget* parent) :
ObjectUI(parent),
m_lastType(-1)
{
setupUi(this);
setObjects(object, new CoinListObject(*object));
}
CoinListObjectUI::~CoinListObjectUI()
{
}
void CoinListObjectUI::initGui()
{
connect(varType, SIGNAL(activated(const int)), this, SLOT(setGui()));
varType->addItems(CoinListObject::TypeStr);
}
void CoinListObjectUI::setGui()
{
bool resetObjects = (static_cast<CoinListObject*>(modified())->type() != m_lastType);
varType->setCurrentIndex(static_cast<CoinListObject*>(modified())->type());
m_lastType = static_cast<CoinListObject*>(modified())->type();
if (resetObjects)
{
varObject->clear();
if (static_cast<CoinListObject*>(modified())->type() == CoinListObject::Item)
{
for (int i = 0; i < pokemod()->itemCount(); ++i)
{
const Item* item = pokemod()->item(i);
varObject->addItem(item->name(), item->id());
}
varAmount->setMaximum(INT_MAX);
}
else
{
for (int i = 0; i < pokemod()->speciesCount(); ++i)
{
const Species* species = pokemod()->species(i);
varObject->addItem(species->name(), species->id());
}
varAmount->setMaximum(1);
}
}
varObject->setCurrentIndex(varObject->findData(static_cast<CoinListObject*>(modified())->object()));
varAmount->setValue(static_cast<CoinListObject*>(modified())->amount());
varCost->setValue(static_cast<CoinListObject*>(modified())->cost());
}
void CoinListObjectUI::apply()
{
*static_cast<CoinListObject*>(original()) = *static_cast<CoinListObject*>(modified());
emit(changed(false));
}
void CoinListObjectUI::discard()
{
*static_cast<CoinListObject*>(modified()) = *static_cast<CoinListObject*>(original());
setGui();
emit(changed(false));
}
void CoinListObjectUI::on_varType_activated(const int type)
{
static_cast<CoinListObject*>(modified())->setType(type);
}
void CoinListObjectUI::on_varObject_activated(const int obey)
{
static_cast<CoinListObject*>(modified())->setObject(varObject->itemData(obey).toInt());
}
void CoinListObjectUI::on_varAmount_valueChanged(const int amount)
{
static_cast<CoinListObject*>(modified())->setAmount(amount);
}
void CoinListObjectUI::on_varCost_valueChanged(const int cost)
{
static_cast<CoinListObject*>(modified())->setCost(cost);
}
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