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/////////////////////////////////////////////////////////////////////////////
// Name: pokegen/AuthorUI.cpp
// Purpose: Author UI form handling
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Sun Jan 27 12:45:04 2008
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
#include <QMetaObject>
#include <Exception.h>
#include "AuthorUI.h"
AuthorUI::AuthorUI(Author* a, QWidget* parent) :
ObjectUI(parent),
author(a),
author_mod(new Author(a->getPokemod(), *a, a->getId()))
{
setupUi(this);
QMetaObject::connectSlotsByName(this);
setObjects(author, author_mod);
connect(this, SIGNAL(changed(bool)), boxButtons, SLOT(setEnabled(bool)));
init();
}
void AuthorUI::setGui()
{
varName->setText(author_mod->getName());
varEmail->setText(author_mod->getEmail());
varRole->setText(author_mod->getRole());
}
void AuthorUI::on_buttonApply_clicked()
{
*author = *author_mod;
emit(changed(false));
}
void AuthorUI::on_buttonDiscard_clicked()
{
*author_mod = *author;
setGui();
emit(changed(false));
}
void AuthorUI::on_varName_textChanged(const QString& n)
{
author_mod->setName(n);
emit(changed(true));
}
void AuthorUI::on_varEmail_textChanged(const QString& e)
{
author_mod->setEmail(e);
emit(changed(true));
}
void AuthorUI::on_varRole_textChanged(const QString& r)
{
author_mod->setRole(r);
emit(changed(true));
}
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