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/////////////////////////////////////////////////////////////////////////////
// Name:        pokegen/AbilityUI.h
// Purpose:     Ability UI form handling
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Sun Jan 27 12:29:48 2008
// Copyright:   ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMODR_ABILITYUI__
#define __POKEMODR_ABILITYUI__

#include <QString>

#include <Ability.h>

#include "ObjectUI.h"

#include "ui_ability.h"

class AbilityUI : public ObjectUI, private Ui::formAbility
{
    Q_OBJECT
    
    public:
        AbilityUI(Ability* a, QWidget* parent);
        ~AbilityUI()
        {
            delete ability_mod;
        }
        
//         KToolbar getToolbar(QWidget* parent);
    public slots:
        void on_buttonApply_clicked();
        void on_buttonDiscard_clicked();
        void on_varName_textChanged(const QString& n);
    private:
        void setGui();
        
        Ability* ability;
        Ability* ability_mod;
};

#endif