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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/pokemod_inc.h
// Purpose:     Include header for the PokéMod library
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Thu Mar 22 20:53:22 2007
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMOD_H__
#define __POKEMOD_H__

#include "pokemod_def.h"

namespace PokeGen
{
    namespace PokeMod
    {
        class Ability;
        class AbilityEffect;
        class Author;
        class Badge;
        class CoinList;
        class CoinListObject;
        class Dialog;
        class EggGroup;
        class Item;
        class ItemEffect;
        class ItemType;
        class Map;
        class MapEffect;
        class MapTrainer;
        class MapTrainerPokemon;
        class MapWarp;
        class MapWildList;
        class MapWildListPokemon;
        class Move;
        class MoveEffect;
        class Nature;
        class Pokemod;
        class Pokemon;
        class PokemonAbility;
        class PokemonEvolution;
        class PokemonItem;
        class PokemonMove;
        class PokemonNature;
        class Status;
        class StatusEffect;
        class Store;
        class Tile;
        class Time;
        class Type;
    }
}

#include "Object.h"
#include "Pokemod.h"

#endif