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/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/pokemod_inc.h
// Purpose: Include header for the PokéMod library
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Thu Mar 22 20:53:22 2007
// Copyright: ©2007 Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_H__
#define __POKEMOD_H__
#include "pokemod_def.h"
namespace PokeGen
{
namespace PokeMod
{
class Ability;
class AbilityEffect;
class Author;
class Badge;
class CoinList;
class CoinListObject;
class Dialog;
class EggGroup;
class Item;
class ItemEffect;
class ItemType;
class Map;
class MapEffect;
class MapTrainer;
class MapTrainerPokemon;
class MapWarp;
class MapWildList;
class MapWildListPokemon;
class Move;
class MoveEffect;
class Nature;
class Pokemod;
class Pokemon;
class PokemonAbility;
class PokemonEvolution;
class PokemonItem;
class PokemonMove;
class PokemonNature;
class Status;
class StatusEffect;
class Store;
class Tile;
class Time;
class Type;
}
}
#include "Object.h"
#include "Pokemod.h"
#endif
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