1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/Tile.h
// Purpose: Define a tile for the map
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Thu May 31 2007 13:28:49
// Copyright: ©2007 Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_TILE__
#define __POKEMOD_TILE__
#include <QFile>
#include <QString>
#include "Object.h"
#include "Pokemod.h"
namespace PokeGen
{
namespace PokeMod
{
class Tile : public Object
{
public:
enum Water
{
W_None = 0,
W_Normal = 1,
W_Dive = 2,
W_Waterfall = 3,
W_Whirlpool = 4,
W_End = 5
};
const char* WaterStr[W_End];
enum Force
{
F_None = 0,
F_Slip = 1,
F_Stop = 2,
F_Force = 3,
F_Push = 4,
F_End = 5
};
const char* ForceStr[F_End];
Tile(const Pokemod* par, const unsigned _id);
Tile(const Pokemod* par, Ini& ini, const unsigned _id = UINT_MAX);
void ImportIni(Ini& ini, const unsigned _id = UINT_MAX);
void ExportIni(QFile& fout) const;
void SetName(const QString& n);
bool SetPic(const QString& p);
void SetFromUp(const bool f);
void SetFromDown(const bool f);
void SetFromLeft(const bool f);
void SetFromRight(const bool f);
void SetIsWild(const bool i);
bool SetWildChance(const unsigned n, const unsigned d);
bool SetWildChanceNumerator(const unsigned n);
bool SetWildChanceDenominator(const unsigned d);
bool SetWaterType(const unsigned w);
bool SetUnderWater(const unsigned u);
void SetIsCuttable(const bool i);
bool SetUnderCut(const unsigned u);
void SetCanHeadbutt(const bool c);
void SetIsRockClimb(const bool i);
bool SetForceType(const unsigned f);
bool SetForceDirection(const unsigned f);
QString GetName() const;
QString GetPic() const;
bool GetFromUp() const;
bool GetFromDown() const;
bool GetFromLeft() const;
bool GetFromRight() const;
bool GetIsWild() const;
Frac GetWildChance() const;
unsigned GetWildChanceNumerator() const;
unsigned GetWildChanceDenominator() const;
unsigned GetWaterType() const;
unsigned GetUnderWater() const;
bool GetIsCuttable() const;
unsigned GetUnderCut() const;
bool GetCanHeadbutt() const;
bool GetIsRockClimb() const;
unsigned GetForceType() const;
unsigned GetForceDirection() const;
private:
bool Validate();
QString name;
QString pic;
bool fromUp;
bool fromDown;
bool fromLeft;
bool fromRight;
bool isWild;
Frac wildChance;
unsigned waterType;
unsigned underWater;
bool isCuttable;
unsigned underCut;
bool canHeadbutt;
bool isRockClimb;
unsigned forceType;
unsigned forceDirection;
};
const char* WaterStr[Tile::W_End] = {"None", "Normal", "Dive", "Waterfall", "Whirlpool"};
const char* ForceStr[Tile::F_End] = {"None", "Slip", "Stop", "Force", "Push"};
}
}
#endif
|