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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/Tile.h
// Purpose:     Define a tile for the map
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Thu May 31 2007 13:28:49
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMOD_TILE__
#define __POKEMOD_TILE__

#include <QFile>
#include <QString>
#include "Object.h"
#include "Pokemod.h"

namespace PokeGen
{
    namespace PokeMod
    {
        class Tile : public Object
        {
            public:
                enum Water
                {
                    W_None = 0,
                    W_Normal = 1,
                    W_Dive = 2,
                    W_Waterfall = 3,
                    W_Whirlpool = 4,
                    W_End = 5
                };
                const char* WaterStr[W_End];
                
                enum Force
                {
                    F_None = 0,
                    F_Slip = 1,
                    F_Stop = 2,
                    F_Force = 3,
                    F_Push = 4,
                    F_End = 5
                };
                const char* ForceStr[F_End];
                
                Tile(const Pokemod* par, const unsigned _id);
                Tile(const Pokemod* par, Ini& ini, const unsigned _id = UINT_MAX);
                
                void ImportIni(Ini& ini, const unsigned _id = UINT_MAX);
                void ExportIni(QFile& fout) const;
                
                void SetName(const QString& n);
                bool SetPic(const QString& p);
                void SetFromUp(const bool f);
                void SetFromDown(const bool f);
                void SetFromLeft(const bool f);
                void SetFromRight(const bool f);
                void SetIsWild(const bool i);
                bool SetWildChance(const unsigned n, const unsigned d);
                bool SetWildChanceNumerator(const unsigned n);
                bool SetWildChanceDenominator(const unsigned d);
                bool SetWaterType(const unsigned w);
                bool SetUnderWater(const unsigned u);
                void SetIsCuttable(const bool i);
                bool SetUnderCut(const unsigned u);
                void SetCanHeadbutt(const bool c);
                void SetIsRockClimb(const bool i);
                bool SetForceType(const unsigned f);
                bool SetForceDirection(const unsigned f);
                
                QString GetName() const;
                QString GetPic() const;
                bool GetFromUp() const;
                bool GetFromDown() const;
                bool GetFromLeft() const;
                bool GetFromRight() const;
                bool GetIsWild() const;
                Frac GetWildChance() const;
                unsigned GetWildChanceNumerator() const;
                unsigned GetWildChanceDenominator() const;
                unsigned GetWaterType() const;
                unsigned GetUnderWater() const;
                bool GetIsCuttable() const;
                unsigned GetUnderCut() const;
                bool GetCanHeadbutt() const;
                bool GetIsRockClimb() const;
                unsigned GetForceType() const;
                unsigned GetForceDirection() const;
            private:
                bool Validate();
                
                QString name;
                QString pic;
                bool fromUp;
                bool fromDown;
                bool fromLeft;
                bool fromRight;
                bool isWild;
                Frac wildChance;
                unsigned waterType;
                unsigned underWater;
                bool isCuttable;
                unsigned underCut;
                bool canHeadbutt;
                bool isRockClimb;
                unsigned forceType;
                unsigned forceDirection;
        };
        
        const char* WaterStr[Tile::W_End] = {"None", "Normal", "Dive", "Waterfall", "Whirlpool"};
        const char* ForceStr[Tile::F_End] = {"None", "Slip", "Stop", "Force", "Push"};
    }
}

#endif