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/*
* Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __POKEMOD_TILE__
#define __POKEMOD_TILE__
// Pokemod includes
#include "Object.h"
#include "Pokemod.h"
// General includes
#include "../general/Exception.h"
#include "../general/Fraction.h"
class Tile : public Object
{
public:
enum Force
{
Slip = 0,
Stop = 1,
Force = 2,
Push = 3,
End = 4
};
static const QStringList ForceStr;
Tile(const Tile& tile);
Tile(const Object* parent, const int id);
Tile(const Tile& tile, const Object* parent, const int id);
Tile(const QDomElement& xml, const Object* parent, const int id = INT_MAX);
void load(const QDomElement& xml, int id = INT_MAX);
QDomElement save() const;
void setName(const QString& name);
void setSprite(const QPixmap& sprite) throw(SizeException);
void setFrom(const int direction, const bool state) throw(BoundsException);
void setWildChance(const Fraction& wildChance) throw(BoundsException);
void setHMType(const int hmType) throw(BoundsException);
void setUnder(const int under) throw(Exception);
void setForceType(const int forceType) throw(BoundsException);
void setForceDirection(const int forceDirection) throw(Exception);
QString name() const;
QPixmap sprite() const;
bool from(const int direction) const throw(BoundsException);
Fraction wildChance() const;
int hmType() const;
int under() const;
int forceType() const;
int forceDirection() const;
Tile& operator=(const Tile& rhs);
private:
bool validate() const;
QString m_name;
QPixmap m_sprite;
bool m_from[Pokemod::D_End];
Fraction m_wildChance;
int m_hmType;
int m_under;
int m_forceType;
int m_forceDirection;
};
#endif
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