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/*
* Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "Sprite.h"
// Pokemod includes
#include "Macros.h"
#include "Pokemod.h"
Pokemod::Sprite::Sprite(const Sprite& sprite) :
Object("Sprite", sprite.parent(), sprite.id())
{
*this = sprite;
}
Pokemod::Sprite::Sprite(const Pokemod* parent, const int id) :
Object("Sprite", parent, id),
m_name(""),
m_sprite()
{
}
Pokemod::Sprite::Sprite(const Sprite& sprite, const Pokemod* parent, const int id) :
Object("Sprite", parent, id)
{
*this = sprite;
}
Pokemod::Sprite::Sprite(const QDomElement& xml, const Pokemod* parent, const int id) :
Object("Sprite", parent, id)
{
LOAD_ID();
load(xml);
}
Pokemod::Sprite::~Sprite()
{
}
void Pokemod::Sprite::validate()
{
TEST_BEGIN();
if (m_name.isEmpty())
emit(error("Name is empty"));
TEST_END();
}
void Pokemod::Sprite::load(const QDomElement& xml)
{
LOAD_BEGIN();
LOAD(QString, name);
LOAD(QPixmap, sprite);
}
QDomElement Pokemod::Sprite::save() const
{
SAVE_CREATE();
SAVE(QString, name);
SAVE(QPixmap, sprite);
return xml;
}
void Pokemod::Sprite::setName(const QString& name)
{
CHECK(name);
}
void Pokemod::Sprite::setSprite(const QPixmap& sprite)
{
m_sprite = sprite;
emit(changed());
}
QString Pokemod::Sprite::name() const
{
return m_name;
}
QPixmap Pokemod::Sprite::sprite() const
{
return m_sprite;
}
Pokemod::Sprite& Pokemod::Sprite::operator=(const Sprite& rhs)
{
if (this == &rhs)
return *this;
COPY(name);
COPY(sprite);
return *this;
}
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