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/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/PokemonNature.h
// Purpose: Define an nature that a Pokémon can have
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Tue Mar 20 18:39:17 2007
// Copyright: ©2007 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_POKEMONNATURE__
#define __POKEMOD_POKEMONNATURE__
#include "Object.h"
#include "String.h"
#include "Pokemod.h"
namespace PokeGen
{
namespace PokeMod
{
class PokemonNature : public Object
{
public:
PokemonNature(const Pokemod *par, const unsigned _id);
PokemonNature(const Pokemod *par, Ini &ini, const unsigned _id = UINT_MAX);
~PokemonNature();
void ImportIni(Ini &ini, const unsigned _id = UINT_MAX);
void ExportIni(std::ofstream &fout, const String &pokemon) const;
void SetNature(const unsigned n);
void SetNature(const String &n);
void SetWeight(const unsigned w);
unsigned GetNature() const;
String GetNatureString() const;
unsigned GetWeight() const;
private:
void Validate();
unsigned nature;
unsigned weight;
};
}
}
#endif
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