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/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/Object.cpp
// Purpose: Define the base members for all objects in a PokéMod
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Fri Feb 17 12:14:26 2007
// Copyright: ©2007 Nerdy Productions
// Licence:
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////
#include "Object.h"
unsigned PokeGen::PokeMod::Object::GetId() const
{
LogFetchVar("Object", "ID", id);
return id;
}
bool PokeGen::PokeMod::Object::IsValid()
{
isValid = (id != UINT_MAX);
if (isValid)
Validate();
return isValid;
}
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