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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/Object.cpp
// Purpose:     Define the base members for all objects in a PokéMod
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Fri Feb 17 12:14:26 2007
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////

#include "Object.h"

unsigned PokeGen::PokeMod::Object::GetId() const
{
   LogFetchVar("Object", "ID", id);
   return id;
}

bool PokeGen::PokeMod::Object::IsValid()
{
   isValid = (id != UINT_MAX);
   if (isValid)
      Validate();
   return isValid;
}