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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/Nature.cpp
// Purpose:     Define a nature that species can possess
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Sun Mar 18 22:58:48 2007
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#include "Nature.h"

PokeGen::PokeMod::Nature::Nature(const Pokemod* par, const unsigned _id) :
        Object(_id, par),
        name(""),
        weight(1)
{
    for (unsigned i = 0; i < ST_End_GSC; ++i)
        stats[i].Set(1, 1, true);
}

PokeGen::PokeMod::Nature::Nature(const Pokemod* par, Ini& ini, const unsigned _id) :
        Object(_id, par)
{
    ImportIni(ini, _id);
}

bool PokeGen::PokeMod::Nature::Validate()
{
    pokemod->ValidationMsg(QString("---Nature \"%1\" with id %2---").arg(name).arg(id), Pokemod::V_Msg);
    if (name == "")
    {
        pokemod->ValidationMsg("Name is not defined");
        isValid = false;
    }
    if (!weight)
    {
        pokemod->ValidationMsg("Weight is not valid");
        isValid = false;
    }
    return isValid;
}

void PokeGen::PokeMod::Nature::ImportIni(Ini& ini, const unsigned _id)
{
    if (_id == UINT_MAX)
        ini.GetValue("id", id);
    else
        id = _id;
    unsigned i;
    unsigned j;
    ini.GetValue("name", name);
    for (unsigned k = 0; k < ST_End_GSC; ++k)
    {
        ini.GetValue(QString("stat-%1-n").arg(k), i, 1);
        ini.GetValue(QString("stat-%1-n").arg(k), j, 1);
        stats[k].Set(1, 1, true);
    }
    ini.GetValue("weight", weight);
}

void PokeGen::PokeMod::Nature::ExportIni(QFile& fout) const
{
    Ini exNature("nature");
    exNature.AddField("name", name);
    for (unsigned i = 0; i < ST_End_GSC; ++i)
    {
        exNature.AddField(QString("stat-%1-n").arg(i), stats[i].GetNum());
        exNature.AddField(QString("stat-%1-d").arg(i), stats[i].GetNum());
    }
    exNature.AddField("weight", weight);
    exNature.Export(fout);
}

void PokeGen::PokeMod::Nature::SetName(const QString& n)
{
    name = n;
}

bool PokeGen::PokeMod::Nature::SetStat(const unsigned s, const unsigned n, const unsigned d)
{
    if (s < (pokemod->IsSpecialSplit() ? ST_End_GSC : ST_End_RBY))
        return stats[s].Set(n, d);
    return false;
}

bool PokeGen::PokeMod::Nature::SetStatNum(const unsigned s, const unsigned n)
{
    if (s < (pokemod->IsSpecialSplit() ? ST_End_GSC : ST_End_RBY))
        return stats[s].SetNum(n);
    return false;
}

bool PokeGen::PokeMod::Nature::SetStatDenom(const unsigned s, const unsigned d)
{
    if (s < (pokemod->IsSpecialSplit() ? ST_End_GSC : ST_End_RBY))
        return stats[s].SetDenom(d);
    return false;
}

bool PokeGen::PokeMod::Nature::SetWeight(const unsigned w)
{
    if (w)
        weight = w;
    return (weight == w);
}

QString PokeGen::PokeMod::Nature::GetName() const
{
    return name;
}

PokeGen::Frac PokeGen::PokeMod::Nature::GetStat(const unsigned s) const
{
    if (s < (pokemod->IsSpecialSplit() ? ST_End_GSC : ST_End_RBY))
        return stats[s];
    return Frac(1, 1, true);
}

unsigned PokeGen::PokeMod::Nature::GetStatNum(const unsigned s) const
{
    return GetStat(s).GetNum();
}

unsigned PokeGen::PokeMod::Nature::GetStatDenom(const unsigned s) const
{
    return GetStat(s).GetDenom();
}

unsigned PokeGen::PokeMod::Nature::GetWeight() const
{
    return weight;
}