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/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/MoveEffect.h
// Purpose: Define an effect of a move
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Tue Mar 20 18:29:40 2007
// Copyright: ©2007 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_MOVEEFFECT__
#define __POKEMOD_MOVEEFFECT__
#include "Object.h"
#include "String.h"
#include "Pokemod.h"
#include "Frac.h"
namespace PokeGen
{
namespace PokeMod
{
class MoveEffect : public Object
{
public:
MoveEffect(const unsigned _id);
MoveEffect(Ini &ini, const unsigned _id = UINT_MAX);
~MoveEffect();
void ImportIni(Ini &ini, const unsigned _id = UINT_MAX);
void ExportIni(std::ofstream &fout, const String &move) const;
void SetChance(const Frac &c);
void SetChance(const unsigned n, const unsigned d);
void SetChanceNum(const unsigned n);
void SetChanceDenom(const unsigned d);
void SetEffect(const unsigned e);
void SetEffect(const String &e);
void SetVal1(const int v1);
void SetVal2(const unsigned v2);
void SetVal2(const String &v2);
Frac GetChance() const;
unsigned GetChanceNum() const;
unsigned GetChanceDenom() const;
unsigned GetEffect() const;
String GetEffectString() const;
int GetVal1() const;
unsigned GetVal2() const;
String GetVal2String() const;
private:
void Validate();
Frac chance;
unsigned effect;
int val1;
unsigned val2;
};
}
}
#endif
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