summaryrefslogtreecommitdiffstats
path: root/pokemod/MoveEffect.h
blob: 4dcc75768bf0c4413b69352be052526317bc05b0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/MoveEffect.h
// Purpose:     Define an effect of a move
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Tue Mar 20 18:29:40 2007
// Copyright:   ©2007 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMOD_MOVEEFFECT__
#define __POKEMOD_MOVEEFFECT__

#include "Object.h"
#include "String.h"
#include "Pokemod.h"
#include "Frac.h"

namespace PokeGen
{
   namespace PokeMod
   {
      class MoveEffect : public Object
      {
         public:
            MoveEffect(const unsigned _id);
            MoveEffect(Ini &ini, const unsigned _id = UINT_MAX);
            ~MoveEffect();
            
            void ImportIni(Ini &ini, const unsigned _id = UINT_MAX);
            void ExportIni(std::ofstream &fout, const String &move) const;
            
            void SetChance(const Frac &c);
            void SetChance(const unsigned n, const unsigned d);
            void SetChanceNum(const unsigned n);
            void SetChanceDenom(const unsigned d);
            void SetEffect(const unsigned e);
            void SetEffect(const String &e);
            void SetVal1(const int v1);
            void SetVal2(const unsigned v2);
            void SetVal2(const String &v2);
            
            Frac GetChance() const;
            unsigned GetChanceNum() const;
            unsigned GetChanceDenom() const;
            unsigned GetEffect() const;
            String GetEffectString() const;
            int GetVal1() const;
            unsigned GetVal2() const;
            String GetVal2String() const;
         private:
            void Validate();
            
            Frac chance;
            unsigned effect;
            int val1;
            unsigned val2;
      };
   }
}

#endif