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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/Move.h
// Purpose:     Define a move that Pokémon can learn
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Sat May 26 2007 08:57:13
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//    
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//    
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMOD_MOVE__
#define __POKEMOD_MOVE__

#include <QFile>
#include <QList>
#include <QMap>
#include <QString>
#include "Object.h"
#include "MoveEffect.h"

namespace PokeGen
{
   namespace PokeMod
   {
      class Move : public Object
      {
         public:
            Move(const Pokemod *par, const unsigned _id);
            Move(const Pokemod *par, Ini &ini, const unsigned _id = UINT_MAX);
            ~Move();
            
            void ImportIni(Ini &ini, const unsigned _id = UINT_MAX);
            void ExportIni(QFile &fout) const;
            
            void SetName(const QString &n);
            void SetAccuracy(const Frac &a);
            void SetAccuracy(const unsigned n, const unsigned d);
            void SetAccuracyNum(const unsigned n);
            void SetAccuracyDenom(const unsigned d);
            void SetType(const unsigned t);
            void SetType(const QString &t);
            void SetSpecial(const bool s);
            void SetPowerPoints(const unsigned p);
            void SetTarget(const unsigned t);
            void SetTarget(const QString &t);
            void SetNumTargets(const unsigned n);
            void SetTargetChoice(const unsigned t);
            void SetTargetChoice(const QString &t);
            void SetIgnoreAccuracy(const bool i);
            void SetIgnoreFlinch(const bool i);
            void SetSound(const bool s);
            void SetDescription(const QString &d);
            
            QString GetName() const;
            Frac GetAccuracy() const;
            unsigned GetAccuracyNum() const;
            unsigned GetAccuracyDenom() const;
            unsigned GetType() const;
            QString GetTypeString() const;
            bool GetSpecial() const;
            unsigned GetPowerPoints() const;
            unsigned GetTarget() const;
            QString GetTargetString() const;
            unsigned GetNumTargets() const;
            unsigned GetTargetChoice() const;
            QString GetTargetChoiceString() const;
            bool GetIgnoreAccuracy() const;
            bool GetIgnoreFlinch() const;
            bool GetSound() const;
            QString GetDescription() const;
            
            const MoveEffect *GetMoveEffect(unsigned _id) const;
            unsigned GetMoveEffectCount() const;
            void NewMoveEffect(Ini *const ini = NULL);
            void DeleteMoveEffect(unsigned _id);
         private:
            void Validate();
            
            QString name;
            Frac accuracy;
            unsigned power;
            unsigned type;
            bool special;
            unsigned powerPoints;
            unsigned target;
            unsigned numTargets;
            int targetChoice;
            bool ignoreAccuracy;
            bool ignoreFlinch;
            bool sound;
            QString description;
            
            QList<MoveEffect> effects;
      };
   }
}

#endif