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/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/Move.h
// Purpose: Define a move that Pokémon can learn
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Sat May 26 2007 08:57:13
// Copyright: ©2007 Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_MOVE__
#define __POKEMOD_MOVE__
#include <QFile>
#include <QList>
#include <QMap>
#include <QString>
#include "Object.h"
#include "MoveEffect.h"
namespace PokeGen
{
namespace PokeMod
{
class Move : public Object
{
public:
Move(const Pokemod *par, const unsigned _id);
Move(const Pokemod *par, Ini &ini, const unsigned _id = UINT_MAX);
~Move();
void ImportIni(Ini &ini, const unsigned _id = UINT_MAX);
void ExportIni(QFile &fout) const;
void SetName(const QString &n);
void SetAccuracy(const Frac &a);
void SetAccuracy(const unsigned n, const unsigned d);
void SetAccuracyNum(const unsigned n);
void SetAccuracyDenom(const unsigned d);
void SetType(const unsigned t);
void SetType(const QString &t);
void SetSpecial(const bool s);
void SetPowerPoints(const unsigned p);
void SetTarget(const unsigned t);
void SetTarget(const QString &t);
void SetNumTargets(const unsigned n);
void SetTargetChoice(const unsigned t);
void SetTargetChoice(const QString &t);
void SetIgnoreAccuracy(const bool i);
void SetIgnoreFlinch(const bool i);
void SetSound(const bool s);
void SetDescription(const QString &d);
QString GetName() const;
Frac GetAccuracy() const;
unsigned GetAccuracyNum() const;
unsigned GetAccuracyDenom() const;
unsigned GetType() const;
QString GetTypeString() const;
bool GetSpecial() const;
unsigned GetPowerPoints() const;
unsigned GetTarget() const;
QString GetTargetString() const;
unsigned GetNumTargets() const;
unsigned GetTargetChoice() const;
QString GetTargetChoiceString() const;
bool GetIgnoreAccuracy() const;
bool GetIgnoreFlinch() const;
bool GetSound() const;
QString GetDescription() const;
const MoveEffect *GetMoveEffect(unsigned _id) const;
unsigned GetMoveEffectCount() const;
void NewMoveEffect(Ini *const ini = NULL);
void DeleteMoveEffect(unsigned _id);
private:
void Validate();
QString name;
Frac accuracy;
unsigned power;
unsigned type;
bool special;
unsigned powerPoints;
unsigned target;
unsigned numTargets;
int targetChoice;
bool ignoreAccuracy;
bool ignoreFlinch;
bool sound;
QString description;
QList<MoveEffect> effects;
};
}
}
#endif
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