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/*
 * Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __POKEMOD_MOVE__
#define __POKEMOD_MOVE__

// Pokemod includes
#include "Object.h"

// General includes
#include "../general/Fraction.h"

// Qt includes
#include <QList>

// Forward declarations
class MoveEffect;
class Pokemod;

class Move : public Object
{
    Q_OBJECT
    
    public:
        enum Target
        {
            T_Player = 0,
            T_Enemy = 1,
            T_All = 2,
            T_Random = 3,
            T_End = 4
        };
        static const QStringList TargetStr;
        
        enum Choice
        {
            C_Player = 0,
            C_Enemy = 1,
            C_Random = 2,
            C_End = 3
        };
        static const QStringList ChoiceStr;
        
        Move(const Move& move);
        Move(const Pokemod* parent, const int id);
        Move(const Move& move, const Pokemod* parent, const int id);
        Move(const QDomElement& xml, const Pokemod* parent, const int id = INT_MAX);
        ~Move();
        
        void validate();
        
        void load(const QDomElement& xml, int id = INT_MAX);
        QDomElement save() const;
        
        void setName(const QString& name);
        void setAccuracy(const Fraction& accuracy);
        void setPower(const int power);
        void setType(const int type);
        void setSpecial(const bool special);
        void setPowerPoints(const int powerPoints);
        void setTarget(const int target);
        void setNumTargets(const int numTargets);
        void setTargetChoice(const int targetChoice);
        void setIgnoreAccuracy(const bool ignoreAccuracy);
        void setCanFlinch(const bool canFlinch);
        void setCanRandom(const bool canRandom);
        void setCanSnatch(const bool canSnatch);
        void setSound(const bool sound);
        void setPriority(const int priority);
        void setDescription(const QString& description);
        
        QString name() const;
        Fraction accuracy() const;
        int power() const;
        int type() const;
        bool special() const;
        int powerPoints() const;
        int target() const;
        int numTargets() const;
        int targetChoice() const;
        bool ignoreAccuracy() const;
        bool canFlinch() const;
        bool canRandom() const;
        bool canSnatch() const;
        bool sound() const;
        int priority() const;
        QString description() const;
        
        const MoveEffect* effect(const int index) const;
        MoveEffect* effect(const int index);
        const MoveEffect* effectById(const int id) const;
        MoveEffect* effectById(const int id);
        int effectIndex(const int id) const;
        int effectCount() const;
        MoveEffect* newEffect();
        MoveEffect* newEffect(const QDomElement& xml);
        MoveEffect* newEffect(const MoveEffect& effect);
        void deleteEffect(const int index);
        void deleteEffectById(const int id);
        
        Move& operator=(const Move& rhs);
    private:
        int newEffectId() const;
        MoveEffect* newEffect(MoveEffect* effect);
        
        void clear();
        
        QString m_name;
        Fraction m_accuracy;
        int m_power;
        int m_type;
        bool m_special;
        int m_powerPoints;
        int m_target;
        int m_numTargets;
        int m_targetChoice;
        bool m_ignoreAccuracy;
        bool m_canFlinch;
        bool m_canRandom;
        bool m_canSnatch;
        bool m_sound;
        int m_priority;
        QString m_description;
        QList<MoveEffect*> m_effects;
};

#endif