summaryrefslogtreecommitdiffstats
path: root/pokemod/Move.h
blob: ef429c232afb22b98a876c8c354683d1c51048da (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/Move.h
// Purpose:     Define a move that Pokémon can learn
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Sat May 26 2007 08:57:13
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMOD_MOVE__
#define __POKEMOD_MOVE__

#include <QFile>
#include <QList>
#include <QMap>
#include <QString>
#include "Object.h"
#include "MoveEffect.h"

namespace PokeGen
{
    namespace PokeMod
    {
        class Move : public Object
        {
            public:
                enum Target
                {
                    T_Player = 0,
                    T_Enemy = 1,
                    T_Both = 2,
                    T_Random = 3,
                    T_End = 4
                };
                static const char* TargetStr[T_End];
                
                enum Choice
                {
                    C_Player = 0,
                    C_Enemy = 1,
                    C_Random = 2,
                    C_End = 3
                };
                static const char* ChoiceStr[C_End];
                
                Move(const Pokemod* par, const unsigned _id);
                Move(const Pokemod* par, Ini& ini, const unsigned _id = UINT_MAX);
                
                void ImportIni(Ini& ini, const unsigned _id = UINT_MAX);
                void ExportIni(QFile& fout) const;
                
                void SetName(const QString& n);
                bool SetAccuracy(const unsigned n, const unsigned d);
                bool SetAccuracyNum(const unsigned n);
                bool SetAccuracyDenom(const unsigned d);
                bool SetType(const unsigned t);
                void SetSpecial(const bool s);
                bool SetPowerPoints(const unsigned p);
                bool SetTarget(const unsigned t);
                bool SetNumTargets(const unsigned n);
                bool SetTargetChoice(const unsigned t);
                void SetIgnoreAccuracy(const bool i);
                void SetIgnoreFlinch(const bool i);
                void SetSound(const bool s);
                void SetDescription(const QString& d);
                
                QString GetName() const;
                Frac GetAccuracy() const;
                unsigned GetAccuracyNum() const;
                unsigned GetAccuracyDenom() const;
                unsigned GetType() const;
                bool GetSpecial() const;
                unsigned GetPowerPoints() const;
                unsigned GetTarget() const;
                unsigned GetNumTargets() const;
                unsigned GetTargetChoice() const;
                bool GetIgnoreAccuracy() const;
                bool GetIgnoreFlinch() const;
                bool GetSound() const;
                QString GetDescription() const;
                
                const MoveEffect* GetEffect(unsigned i) const;
                unsigned GetEffectByID(unsigned _id) const;
                unsigned GetEffectCount() const;
                const MoveEffect* NewEffect(Ini* const ini = NULL);
                bool DeleteEffect(unsigned i);
            private:
                bool Validate();
                
                QString name;
                Frac accuracy;
                unsigned power;
                unsigned type;
                bool special;
                unsigned powerPoints;
                unsigned target;
                unsigned numTargets;
                unsigned targetChoice;
                bool ignoreAccuracy;
                bool ignoreFlinch;
                bool sound;
                QString description;
                
                QList<MoveEffect> effects;
        };
    }
}

#endif