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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/MapWildList.h
// Purpose:     Define a list of species that can be found on the map
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Tue Mar 20 19:18:23 2007
// Copyright:   ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMOD_MAPWILDLIST__
#define __POKEMOD_MAPWILDLIST__

#include <QDir>
#include <QList>
#include <QListIterator>
#include <QMap>
#include <QMapIterator>
#include <QMutableListIterator>
#include <QString>
#include <QStringList>
#include <QStringListIterator>
#include "../general/Exception.h"
#include "Object.h"
#include "Pokemod.h"
#include "Item.h"
#include "ItemEffect.h"
#include "MapWildListEncounter.h"

namespace PokeMod
{
    class MapWildList : public Object
    {
        public:
            enum
            {
                Grass = 0,
                Surfing = 1,
                Fishing = 2,
                Dive = 3,
                Headbutt = 4,
                RockSmash = 5,
                End = 6
            };
            static const char* ControlStr[End];
            
            MapWildList(const Pokemod& par, const unsigned _id);
            MapWildList(const Pokemod& par, const MapWildList& w, const unsigned _id);
            MapWildList(const Pokemod& par, const QString& fname, const unsigned _id = UINT_MAX);
            
            void load(const QString& fname, const unsigned _id = UINT_MAX) throw(Exception);
            void save(const QString& map) const throw(Exception);
            
            void setControl(const unsigned c) throw(BoundsException);
            void setValue(const unsigned v);
            void setTime(const unsigned ts, const bool t) throw(Exception);
            void setScope(const unsigned s);
            
            unsigned getControl() const;
            int getValue() const;
            bool getTime(const unsigned ts) const;
            int getScope() const;
            
            const MapWildListEncounter& getEncounter(const unsigned i) const throw(IndexException);
            MapWildListEncounter& getEncounter(const unsigned i) throw(IndexException);
            const MapWildListEncounter& getEncounterByID(const unsigned i) const throw(IndexException);
            MapWildListEncounter& getEncounterByID(const unsigned i) throw(IndexException);
            unsigned getEncounterIndex(const unsigned _id) const;
            unsigned getEncounterCount() const;
            MapWildListEncounter& newEncounter();
            MapWildListEncounter& newEncounter(const QString& fname);
            MapWildListEncounter& newEncounter(const MapWildListEncounter& w);
            void deleteEncounter(const unsigned i) throw(IndexException);
            
            MapWildList& operator=(const MapWildList& rhs);
        private:
            bool validate() const;
            unsigned getNewId() const;
            
            unsigned control;
            unsigned value;
            QList<unsigned> times;
            unsigned scope;
            
            QList<MapWildListEncounter> encounters;
    };
}

#endif