summaryrefslogtreecommitdiffstats
path: root/pokemod/MapTrainer.h
blob: 43fcb927d52a3285a7ddfcae955ca27ce4ef1dc5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/MapEffect.h
// Purpose:     Define a trainer on a map
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Fri June 1 2007 22:58:17
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#ifndef __POKEMOD_MAPTRAINER__
#define __POKEMOD_MAPTRAINER__

#include <QFile>
#include <QList>
#include <QMap>
#include <QString>
#include "../general/Flag.h"
#include "../general/Point.h"
#include "Object.h"
#include "Dialog.h"
#include "MapTrainerPokemon.h"

namespace PokeGen
{
    namespace PokeMod
    {
        class MapTrainer : public Object
        {
            public:
                MapTrainer(const Pokemod* par, const unsigned _id);
                MapTrainer(const Pokemod* par, Ini& ini, const unsigned _id = UINT_MAX);
                
                void ImportIni(Ini& ini, const unsigned _id = UINT_MAX);
                void ExportIni(QFile& fout, const QString& map) const;
                
                void SetName(const QString& n);
                void SetCoordinate(const unsigned x, const unsigned y);
                void SetCoordinateX(const unsigned x);
                void SetCoordinateY(const unsigned y);
                bool SetSkin(const QString& s);
                void SetSight(const unsigned s);
                bool SetDirection(const unsigned d);
                bool SetNumFight(const unsigned n);
                bool SetAI(const QString& a);
                void SetAppearFlag(const unsigned f, const unsigned s);
                void SetAppearFlagFlag(const unsigned f);
                bool SetAppearFlagStatus(const unsigned s);
                bool SetOverworldDialog(const unsigned o);
                bool SetWinDialog(const unsigned w);
                bool SetLoseDialog(const unsigned l);
                bool SetLeadPokemon(const unsigned l);
                
                QString GetName() const;
                Point GetCoordinate() const;
                unsigned GetCoordinateX() const;
                unsigned GetCoordinateY() const;
                QString GetSkin() const;
                bool GetSkinExists() const;
                unsigned GetSight() const;
                unsigned GetDirection() const;
                unsigned GetNumFight() const;
                bool GetAIExists() const;
                QString GetAI() const;
                Flag GetAppearFlag() const;
                unsigned GetAppearFlagFlag() const;
                unsigned GetAppearFlagStatus() const;
                unsigned GetOverworldDialog() const;
                unsigned GetWinDialog() const;
                unsigned GetLoseDialog() const;
                unsigned GetLeadPokemon() const;
                
                const MapTrainerPokemon* GetPokemon(const unsigned i) const;
                unsigned GetPokemonByID(const unsigned _id) const;
                unsigned GetPokemonCount() const;
                const MapTrainerPokemon* NewPokemon(Ini* const ini = NULL);
                bool DeletePokemon(const unsigned i);
            private:
                bool Validate();
                
                QString name;
                Point coordinate;
                QString skin;
                unsigned sight;
                unsigned direction;
                unsigned numFight;
                QString ai;
                Flag appearFlag;
                unsigned overworldDialog;
                unsigned winDialog;
                unsigned loseDialog;
                unsigned leadPokemon;
                
                QList<MapTrainerPokemon> team;
        };
    }
}

#endif