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/*
 * Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __POKEMOD_MAPTRAINER__
#define __POKEMOD_MAPTRAINER__

// Pokemod includes
#include "Object.h"

// General includes
#include "../general/Exception.h"
#include "../general/Flag.h"
#include "../general/Point.h"

// Qt includes
#include <QList>

// Forward declarations
class MapTrainerTeamMember;

class MapTrainer : public Object
{
    public:
        MapTrainer(const MapTrainer& trainer);
        MapTrainer(const Object* parent, const int id);
        MapTrainer(const MapTrainer& trainer, const Object* parent, const int id);
        MapTrainer(const QDomElement& xml, const Object* parent, const int id = INT_MAX);
        ~MapTrainer();
        
        void load(const QDomElement& xml, int id = INT_MAX);
        QDomElement save() const;
        
        void setName(const QString& name);
        void setTrainerClass(const int trainerClass) throw(BoundsException);
        void setCoordinate(const Point& coordinate) throw(BoundsException);
        void setSight(const int sight);
        void setDirection(const int direction) throw(BoundsException);
        void setNumFight(const int numFight) throw(BoundsException);
        void setAppearFlag(const Flag& appearFlag);
        void setDialog(const int dialog) throw(BoundsException);
        void setLeadTeamMember(const int leadMember) throw(BoundsException);
        
        QString name() const;
        int trainerClass() const;
        Point coordinate() const;
        int sight() const;
        int direction() const;
        int numFight() const;
        Flag appearFlag() const;
        int dialog() const;
        int leadTeamMember() const;
        
        const MapTrainerTeamMember* teamMember(const int index) const throw(IndexException);
        MapTrainerTeamMember* teamMember(const int index) throw(IndexException);
        const MapTrainerTeamMember* teamMemberById(const int id) const throw(IndexException);
        MapTrainerTeamMember* teamMemberById(const int id) throw(IndexException);
        int teamMemberIndex(const int id) const;
        int teamMemberCount() const;
        MapTrainerTeamMember* newTeamMember();
        MapTrainerTeamMember* newTeamMember(const QDomElement& xml);
        MapTrainerTeamMember* newTeamMember(const MapTrainerTeamMember& teamMember);
        void deleteTeamMember(const int index) throw(IndexException);
        void deleteTeamMemberById(const int id) throw(IndexException);
        
        MapTrainer& operator=(const MapTrainer& rhs);
    private:
        bool validate() const;
        
        int newTeamMemberId() const;
        MapTrainerTeamMember* newTeamMember(MapTrainerTeamMember* teamMember);
        
        void clear();
        
        QString m_name;
        int m_trainerClass;
        Point m_coordinate;
        int m_sight;
        int m_direction;
        int m_numFight;
        Flag m_appearFlag;
        int m_dialog;
        int m_leadTeamMember;
        QList<MapTrainerTeamMember*> m_teamMember;
};

#endif