blob: 12e2471bb0f7b475aef1744dbb0b390ed4775a49 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
/*
* Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __POKEMOD_MAPTRAINER__
#define __POKEMOD_MAPTRAINER__
// Pokemod includes
#include "Object.h"
// General includes
#include "../general/Exception.h"
#include "../general/Flag.h"
#include "../general/Point.h"
// Qt includes
#include <QList>
// Forward declarations
class MapTrainerTeamMember;
class MapTrainer : public Object
{
public:
MapTrainer(const MapTrainer& trainer);
MapTrainer(const Object* parent, const int id);
MapTrainer(const MapTrainer& trainer, const Object* parent, const int id);
MapTrainer(const QDomElement& xml, const Object* parent, const int id = INT_MAX);
~MapTrainer();
void load(const QDomElement& xml, int id = INT_MAX);
QDomElement save() const;
void setName(const QString& name);
void setTrainerClass(const int trainerClass) throw(BoundsException);
void setCoordinate(const Point& coordinate) throw(BoundsException);
void setSight(const int sight);
void setDirection(const int direction) throw(BoundsException);
void setNumFight(const int numFight) throw(BoundsException);
void setAppearFlag(const Flag& appearFlag);
void setDialog(const int dialog) throw(BoundsException);
void setLeadTeamMember(const int leadMember) throw(BoundsException);
QString name() const;
int trainerClass() const;
Point coordinate() const;
int sight() const;
int direction() const;
int numFight() const;
Flag appearFlag() const;
int dialog() const;
int leadTeamMember() const;
const MapTrainerTeamMember* teamMember(const int index) const throw(IndexException);
MapTrainerTeamMember* teamMember(const int index) throw(IndexException);
const MapTrainerTeamMember* teamMemberById(const int id) const throw(IndexException);
MapTrainerTeamMember* teamMemberById(const int id) throw(IndexException);
int teamMemberIndex(const int id) const;
int teamMemberCount() const;
MapTrainerTeamMember* newTeamMember();
MapTrainerTeamMember* newTeamMember(const QDomElement& xml);
MapTrainerTeamMember* newTeamMember(const MapTrainerTeamMember& teamMember);
void deleteTeamMember(const int index) throw(IndexException);
void deleteTeamMemberById(const int id) throw(IndexException);
MapTrainer& operator=(const MapTrainer& rhs);
private:
bool validate() const;
int newTeamMemberId() const;
MapTrainerTeamMember* newTeamMember(MapTrainerTeamMember* teamMember);
void clear();
QString m_name;
int m_trainerClass;
Point m_coordinate;
int m_sight;
int m_direction;
int m_numFight;
Flag m_appearFlag;
int m_dialog;
int m_leadTeamMember;
QList<MapTrainerTeamMember*> m_teamMember;
};
#endif
|